Roll a Critical Threat and Confirm Determine base damage Roll D12 body parts below Apply critical damage (with modifiers) and effect if the victim is not wearing a blocking piece of armor. If blocked, critical is normal critical damage. Body Parts Table Dice Body Part Block Effect 1 Head Helmet / Goggles Reroll Head Shot 2 Left Hand Gauntlet / Glove -2 to Hand Actions (Weapon Attack, Skills) 3 Right Hand Gauntlet / Glove -2 to Hand Actions (Weapon Attack, Skills) 4 Left Arm Bracer -2 to Arm Actions 5 Right Arm Bracer -2 to Arm Actions 6 Left Foot Boot -5ft/rnd to base speed 7 Right Foot Boot -5ft/rnd to base speed 8 Left Leg Leg Armor -5ft/rnd to base speed 9 Right Leg Leg Armor -5ft/rnd to base speed 10 Stomach Belt Bleeding (-1 hp / rnd) 11 Chest None Bleeding (-1 hp / rnd) 12 Full Body None None Head Shot Table 1-2 General Head Helmet / Headband (1/2) +1 Critical Multiplier 3 Eyes Goggles Blind 4 Ears Helmet Deaf 5 Nose / Mouth Mask +2 Critical M...
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