Roll a Critical Threat and Confirm   Determine base damage  Roll D12 body parts below  Apply critical damage (with modifiers) and effect if the victim is not wearing a blocking piece of armor.  If blocked, critical is normal critical damage.      Body Parts Table    Dice Body Part Block Effect  1 Head Helmet / Goggles Reroll Head Shot  2 Left Hand Gauntlet / Glove -2 to Hand Actions (Weapon Attack, Skills)  3 Right Hand Gauntlet / Glove -2 to Hand Actions (Weapon Attack, Skills)  4 Left Arm Bracer -2 to Arm Actions  5 Right Arm Bracer -2 to Arm Actions  6 Left Foot Boot -5ft/rnd to base speed  7 Right Foot Boot -5ft/rnd to base speed  8 Left Leg Leg Armor -5ft/rnd to base speed  9 Right Leg Leg Armor -5ft/rnd to base speed  10 Stomach Belt Bleeding (-1 hp / rnd)  11 Chest None Bleeding (-1 hp / rnd)  12 Full Body None None     Head Shot Table    1-2 General Head Helmet / Headband (1/2) +1 Critical Multiplier  3 Eyes Goggles Blind  4 Ears Helmet Deaf  5 Nose / Mouth Mask +2 Critical M...
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