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Showing posts from January, 2012

This that Were and that Could Have Been

It was supposed to be the big D&D Experience weekend, but sickness and schedule conflicts kept us away.  Friday night gaming went well with only our bard missing.
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So the group enters the intriguing cave only to find a hoard of skull spiders.  These nasty little beasties are spiders that inhabit the skulls of their victims to give them that little bit extra.  The group started whacking away at them while some stragglers took a bit longer to enter the cave.  FInally the last little gnome sorceress popped in, only to have an executioner's hood fall onto her head and start suffocating her.

There was a moment where the half-elf druid/rogue Felix almost considered poking poor Ally in the head to get the thing off, but better thoughts prevailed and three of them tried to flip the thing off.  The paladin pounded away at spiders with the ranger, while the other three tugged, sending it tumbling to the ground.  The hood crawled the wall, injured, and then was spotted and taken out b…

Deeper in the Woods

RL snow kept the players away this week.  Not surprising... after our session I got stuck for a mooment even trying to get out of the parking lot.
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The party starts back along their journey through the woods, following a bloody drag trail,  Corrail, Don the Magnificent, and Vaglar are all missing for this session, so a new player Ragor, a dwarven fighter, played by St joins the crew.  The group finds him wandering through the woods, following the same blood trail they have found.  After a brief introduction first by tiger and then by speaking to Felix, Ragor joins the crew, quick to take direction from the Paladin, Rodar.  Rodar has the dwarf keep close to him as they continue through the forest.

A few clearings away they come across a pair of pixies that Ragor quickly identifies.  The curious creatures check out the party and mull over knocking them out when the gnome, Ally, engages them.  Her speech of Sylvan delights them and her spritely charms sets well with them as they marve…

Friday Night Pathfinder: The Trees are Trying to Kill Me

Last week:

Our misfit band of adventurers lead by Rodar the Paladin of Helm partakes heavily of Ale at the local Grey Goose tavern.  Rumors fly about the room of the commoner's tavern, and the group picks up on a lost caravan that needs investigating.

A quick stop by to visit the magistrate and they quickly are sent off to the store owner whose caravan it was.

The group finds their way to the local General Store.  The rather plump human store owner and his pig greet the group.  Our half-elf rogue/druid Felix decides to buy the pig for a whopping 12gp, though it is a very large boar weighing around 300 lbs.  This becomes rations for his rather large tiger companion.

The store owner explains the predicament -- his cousin was bring back a load of iron tools and weapons from Van Guard when their boat sank.  He sent a messenger ahead  to tell the owner that the goods we be arriving late, as they were taking the wagon of goods through the Lurkwood.  The group is now overdue and the owne…

Approaching a Scene of Interest

It's a common scenario... a group wandering along through a wide-open forest, cavern, mountain, set of hills, etc, and they come across a scene of interest... the broken down wagon, a burnt down, house, a cave, a sinkhole, a camp of thieves.  How do you know how close your party is when they spot it?

First pick a DC for the thing you're trying to notice.  For example, a thieves camp might be a DC 5 at night.  Then apply modifiers for the scenario: -2 because there is moonlight.

Then have your party place their characters in a small grid assuming a travel direction.  Then have them roll perception.  The distance to detect is given by:

distance = perception -(DC to notice + modifiers) * 10 feet

Compare this across your characters and their relative positions to determine which character detects first.

For example, our thieves camp is detected by a ranger out front with a perception of 17.  He detects at range of 17-(5-2) = 140 feet.

Friday Night Pathfinder

So, with the help of my daughters, we have a Friday Night Pathfinder group now underway.  The first couple of  sessions we did at home for character building, but now we've moved to a local gaming shop.  The current part of 4 is a start and we're hoping to add a couple more players soon.

Our group so far:
Player C plays a Half-elf rogue named FelixPlayer Ch plays a Gnome sorceress named AllyPlayer R plays an Elf ranger named CorrailPlayer V plays a Human Paladin named Rodar The first couple of sessions brought the initial group of 4 together in northern Faerun in the Lurkwood forest, taking shelter in a hidden tomb.  On the way from their to the town of Wayford nearby, they fell into an old mine via a sudden sinkhole brought on by the storm.