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Showing posts with the label Muroku

Friday Night Pathfinder: Dangers in the Tomb

The party had defeated the two guardians last session and was now standing in a room of alcoves, each a grave.  Three doorways exited the room besides the direction they entered.  To the south, there was a small room with a single large sarcophagus, so covered in dust that Felix could not make out what it was made of. Felix entered, sure that there were no traps (and he would know!).  Unfortunately, 4 wraiths came out of the walls and surrounded him. Felix turned into a bat and flew away.  The rest of the party prepared for attack.  Corrail fired shots with his bow.  Chum swung wildly at the wraiths who pawed at him.  Elliot, the Cavalier, moved up to attack with his sword.  The bard played loudly  greatly inspiring the party.  Sandra, the summoner, buffed herself with magic spells, in prep for a lengthy battle.  Niva blasted the wraiths with magical lightning.  The monk, downtrodden and drunk after lamenting his answer ...

Friday Night Pathfinder: The Temple of Lathander

And so the party gathered together to venture into the temple.  The cavalier was leading the way with the rogue close behind, casters near the back, and Kiva riding Chum in the last position.  The white temple stones gleemed in the sunlight as they climbed the long stairs to the top of the temple platform.  Melee guards clad in shining armor with the symbol of the Morninglord stared unyieldingly forward as the party passed.  3 platforms adorned the top of the pyrimidal temple, one with the entrance surrounded with archers, and two off to the side with battle priests ready to defend. The party was surprised to find the temple in working order with gnomes and priests about.  The first level below was a speaking room, enchanced with magic to allow the large hall to be split into 4 podium areas with benches without having voices carry too far between the various areas.  AA search of the area turned up confessional rooms.  Don tried to entered but was...

Friday Night Pathfinder: The Hidden City of Gnomes

Tonight Don the Magnificent's player was out sick, so I took him on as a NPC in cases where the group needed his help.  Because he is the only good knowledge character in the group, his help is sometimes pretty critical. --- The players also got started on a new background / contacts system that I have been working on.  It provides lifepaths to replace the existing trait system, and then provides a structure for getting and tracking goals, affiliate groups, contacts, and relationships. --- The last two weeks of game time has been spent repairing and augmenting the Thornhold's defenses so the party could move on to other things.  Felix has taken over tactical planning for the keep and added a moat complete with spikes and oil barrels that can be dumped into it and set fire.  6 ballistas were added to the keep (in addition to the cannon, 2 springals, and firewyrm).  A secondary gate was added to the main entrance so invaders will be trapped in the tower if the...

Friday Night Pathfinder: The Dwarven Onslaught

Tonight we continued the battle from last session.  Arrows flew, dragons pounced.  The cavalier charged through the rush of Dwarves trying to get in the keep.  Yuri went down (but not dead).  The bard jumped off the keep with feather fall and had the monk pick him up and carry him piggy-back style out within range of the Dwarven General for a blast of Dominate Person.  Siege weapons were reloaded.  The crowd anxiously awaited the result. "Fall back.  They are too much for us," said the General. The dominate person spell worked, and despite the successes that the group was having against the Dwarves, they didn't have to fight to the last man. They got some equipment from the battlefield and a domesticated Bullette worth 500 kgp in Mirabar.  Unfortunately Mirabar is 18 days travel there and back and requires one to go through Luskan. A messenger wandered by and took up lodging with them in the keep.  The word was not good -- Waterdeep h...

Friday Night Pathfinder: Forgebar Dwarves assault the Thornhold

 Sandra and Don the Magnificent returned from Waterdeep with an army of defenders and many construction workers.  Construction was quickly underway to install the new gate and the firewurm.  Crews also assembled and placed the two new springals and the new cannon.  Felix scouted the region from the air.  Corrail scouted the region as well during hunting. A small caravan wagon train passed through on the road heading from Waterdeep to Luskan.  Don and Felix went out to try to negotiate trade with the familiar driver named Greenback.  Greenback seemed annoyed and nervous and insisted on moving on, promising to stop back if they weren't all killed by the time of his return trip. At dawn, assault on the Thornhold began with the blow of a Dwarven horn.  35 Dwarves appeared at the edge of the forest.  A group of 20 foot solders and their 4 commanders charged the hold directly with two gargantuan ladders and a gallery ram.  Several ranger...

Friday Night Pathfinder: Moving into the Keep

Most of our session Friday night was spent dealing with new characters, new riches, and the new keep.  Ally the Gnome Sorceress is dead and replaced by Sandra the Half-elf Summoner.  Muroki the monk also has replaced Zirul.  Oh, hmmm... the group has no cleric now. --- Don the Magnificent took a crack at interrogating the two bandit prisoners.  Even with dominate person, Don wasn't able to get much information.  The two prisoners were new to the bandit group, knew of a hidden cave that the bandits used but not its location, and knew that there was only a week to the Forgebar Dwarve's attack.  He threatened to kill the prisoners, but one of them recognized the markings of the order on the cavalier's shield.  She called on the cavalier to let her go and he made it happen.  Meanwhile the giant who previously been under dominate person was now eating while sitting on the sliff ledge in the underground cavern below the castle, happy, for now. --- T...