Recently, I started a new Friday night Pathfinder game that has been an experiment in collaborative world building, where the players take a major role in determining the feel and history and social dynamics of the planet. Since then, we've gotten 5 players through the first session, I thought I would start sharing some of the results and my own personal observations. Krasis: The Crater Planet So I got this idea about a year ago of a world where solar wind started degrading the atmosphere of a planet, essentially turning the surface into lifeless wastes. However, long, long ago, the planet had been struck by a catastrophic meteor that had blown a deep crater into the planet. As the atmosphere was drained away on the surface, this crater had become the last refuge of the plants, animals, and intelligent races that used to be separated over the surface. Within this crater, I created circular biomes reaching from the outer edge of the crater to the deep center w...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs