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Showing posts from July, 2016

Interesting Encounter: Divide and Conquer

Interesting encounters are short descriptions of encounters that GMs can use to build on.  They combine unique aspects of different types of foes, terrain, skill checks, weather, combat, etc in order to provide more unique challenges than hit monster; repeat. It has been a while, but I've finally gotten back around to blogging. This week we're working through a divide and conquer trap scenario. WARNING: We're going to use a bit of a qunatum ogre in this scenario. A "quantum ogre" is a case where the outcome doesn't depend on the choices that the player makes. The story goes that a PC reaches a tunnel where he can go either left or right. However, wherever the PC goes, he finds an ogre. The ogre is in both places (and not in both places) at once until the PC chooses, then it is placed. Thus the name... quantum ogre. Start out with a room. In this room, there is a pressure plate in the center of the room. The plate is unremarkable and easily mistaken as pa