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Showing posts from November, 2019

Fixing Passive Skills

Jeremy Crawford has recently rules that passive skills are 10 + mods and that a skill that is rolled can't be lower than that. Let's ignore that and see what makes sense. Consider that passive skills are a tool for the GM to save time and avoid rolls giving away things going on. In addition, keep in mind that class features like the rogue's reliable talent, already give a minimum value of a roll of 10 on skill checks, and we don't want to overshadow that. First, passive skills are not the same as the active versions. In 3.5, this was quite clear in the way we split up skills. Spot, listen, and search were all different skills. Now, all three of those are combined in Perception. Passive skills cover the more spot and listen aspects for scenarios when the PCs aren't specifically focusing on looking and listening. Active skills cover the cases where the PCs take actions to do those things and do things like search. The DCs to see something between active and passive