GMs all have lots of clever tools for GMing in all sorts of places and scenarios. Maybe he has a mega-kit for GMing at home. Maybe she has a nifty on-the-go GMing backpack for cons. Maybe you even have an online set of tools you use. No matter what you use to GM, my bet is that you cover your bases and hit all of the requirements we are going to talk about today. Below I have listed the basic things you need to GM effectively. RULES: Access to a copy of the official accepted rules MAP: A map of the environment (optionally shared with players; optionally with tokens for characters and other things in play) MAP KEY: A key to where encounters, traps, and other things of interest are on the map, that the PCs don't have access to INITIATIVE TRACKER: A way of keeping track of and displaying initiative order. DICE: A way of rolling dice (rolling in secret, as needed) STATS: A resource for stats for opponents, NPCs, trap...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs