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Showing posts with the label evil gamemastering

Balanced Encounters: Ranged / Reach Gauntlet

Sometimes the melee fighterss become too much of a certainty and the rogue just starts losing his cautiousness.  The solution I use for balancing things and giving the party a challenge is a ranged / reach gauntlet.  The setup is pretty straightforward -- give the party someplace they really need to go.  They could be escaping a dungeon, saving a princess, running from a dragon -- it doesn't matter. They come to a hallway / section of tunnel / section of castle walkway that has an area they can't get to on each side.  I prefer using iron bars, but a steep change in elevation or other terrain, physical, or magical barrier will work.  To make it through the obstacle they have to run past the area that they can't get to it.  In this "safe" area is a group of enemies with ranged weapons or reach weapons.  The enemies can hit them, but they can't hit the enemies unless they have a ranged attack (or reach weapon).  The longer the area they have...

Finding Weaknesses in Pathfinder Characters and Exploiting Them

This article isn't finished yet -- it is more of a living document to accumulate knowledge as I gather it.  In any case, I thought it would be worthwhile to publish and collect comments on.  Thanks for help from Michael Bell on Cavalier weaknesses. -PinkDiceGM -- Unlike other systems, Pathfinder doesn't explicitly include weaknesses in character as a choice made by the player on character creation.  Instead, the GM has to ascertain what abilities, skills, saves, background, or class properties represent the weakness of the character and exploit them.  Think of it this way -- when building some characters, everything starts at a base level and a lot of things get better and some get worse.  In Pathfinder, characters start at a lower level and everything gets better, except because of the balance of things, only a subset of everything gets better.  What doesn't get better, is the weakness of the character. Now normally I am not an evil GM.  I don'...