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Showing posts from April, 2016

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table.

Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game.

This is generally based off the "high magic" campaign.

LevelStarting GoldStarting Equipment / Magic Items1-160gp  OR Standard starting equipment2210gpStandard starting equipment3285gpStandard starting equipment4365gpStandard starting equipment5455gpStandard starting equipment65…

An Analysis of Death Rule Changes in D&D 5E

So after 66 session of me GMing D&D 5E with a party of 6 players, I have zero PC deaths. I have had a few close calls along the way, but no PC deaths. To me, for my game, this seems too low.

Now to be completely fair, my death rules, as I have used them, are not exactly rules as written (RAW). I ignore the instant death rule that basically states that a PC can die instantly if hit by massive damage. I consider it a cheap shot by a GM to kill a PC that way. I also generally don't keep trying to hit PCs while they are down.

So basically my death rules are straight death saves. Roll a d20. Roll a 1 and get 2 failures. Roll a 20 and you are back up with 1 HP. Roll 2 to 9, and you get one failure. Roll 10 to 19 and you get one success. 3 failures makes you dead. 3 successes gets you stabilized. Of course, if you get healed at any point from any source, your are back up too.

My thought was to mirror the instant death rule a little differently to increase the chance of PC death. In m…

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