Skip to main content

Posts

Showing posts from April, 2012

The Shadowrunner's Caravan

So with the death of two of the caravan guards and the running away of Greenback, the half-orc owner of the caravan, the crew decided to take over operation of the caravan and get it underway.  Operating a caravan is a tricky thing. Corrail scouted ahead with Yuri, the Winter Wolf, while the rest of the group kept to the caravan wagons.  Ally, with her knack with animals, took over driving the lead wagon.  The cook and other 4 drivers stayed on.  The merchant kept eyeful watch on his cargo, namely the chest known to be filled with jewels. The scouted and then came upon a woman in a fancy dress, crying.  Her party had been attacked.  One horse was dead, one was dragged off.  The wagon was on fire.  Her party was dragged off as well. They took her in and got underway.  It wasn't long before they realized there was more to her than meets the eye, as she pointed a 2-pull / 4 shot crossbow at Corrail's throat.  The party to leave her alone. They followed the trail until they

Ships and Caravans

Between Friday Night Pathfinder introducing a caravan and the soon-to-be-starting Monday night Pathfinder Pirates on a ship, it looks like I am going to be dealing with vehicle rules a lot.  I am currently working through the rules to get the two systems down.  For caravans, I'm using this ruleset .  For pirates, I'm using the Pathfinder Skull and Shackles player's guide rules.  Both are based on the Pathfinder Core Rulebook. I find the caravan rules a bit confusing so far, since the rules seem to mix things up quite a bit between base attributes and derived attributes of the caravan.  For example, guards supposedly add +1 to offense, but offense is a base attribute upon which feats are based for prerequisites.  It seems like the base attribute should only be modified through feats and jobs should only modify the derived attributes. The nice thing about the caravan rules is that they are very reasonable.  I created the caravan for my current campaign basically on the fl

Traveling to Candlekeep

So the Shadowrunners made their way the halfling village of Corm Orp that lies below the Darkhold.  Once in the village, the group hit the local general store.  There they found not much of anything useful, though the bard bought some mining equipment.  They then found their way to the local tavern / inn, run by a bad tempered paladin.   Several of the crew dug into the drinks and as usual, the gnome ended up on the floor.  The bard also became exceptionally nonsober and joined the gnome.  Some merry halflings drank near them as well, became stammeringly drunk and danced a merry jig in the bard's hat.  The rest of the party took ill of the halfling michief and bought them a drink after they put the hat down. From the halflings the group found out that a caravan was leaving Corm Orp the next morning.  They retired to the bedrooms, except for Corrail, who spent the night in the stable with Yuri, the winter wolf.  In the middle of the night a half-elf cleric stumbled into the rogue&

Epic Post-Vacation Episode: Elminster and the Dragon

The great band of adventurers, when last we left them, were fighting off a group of golems and a mad dwarven wizard dude.  The five PCs (River, Felix, Corrail, Ally, and Don) with their animal companions (Dog and Tiger) had joined forces with a cleric-rogue Pyreveus to go after the golems that were staggering through a great dwarven hall in an underground ruin.  The golems were quickly defeated and fell to the ground, shattering and the disappearing (sorry, no pile of adamantium for the rogue).  A search of the nearby rooms gave cause for worry:  a machine was automatically fabricating the golems and Ally and Pyreveus had to each work to disable it. Meanwhile the dwarf known as the nightwatchman disappeared and even with listening the group could not locate him.  They found an office with a letter and spellbooks.  The found a room with various treasures.  Felix found a room full of hanging sheets and rugs and was attacked by a large monkey with a sonic sledgehammer. The group barel