So the Shadowrunners made their way the halfling village of Corm Orp that lies below the Darkhold. Once in the village, the group hit the local general store. There they found not much of anything useful, though the bard bought some mining equipment. They then found their way to the local tavern / inn, run by a bad tempered paladin. Several of the crew dug into the drinks and as usual, the gnome ended up on the floor. The bard also became exceptionally nonsober and joined the gnome. Some merry halflings drank near them as well, became stammeringly drunk and danced a merry jig in the bard's hat. The rest of the party took ill of the halfling michief and bought them a drink after they put the hat down.
From the halflings the group found out that a caravan was leaving Corm Orp the next morning. They retired to the bedrooms, except for Corrail, who spent the night in the stable with Yuri, the winter wolf. In the middle of the night a half-elf cleric stumbled into the rogue's room. There were several loud gatherings of halflings outside near the tavern. The group awoke to the sound of the paladin stacking wood inside for the fire. Breakfast was served, and the rogue ate a flower on the tray that wasn't supposed to be eaten, leaving him sick.
The group wandered out to the caravan. The bard spoke to the orc owner and negotiated passage so long as four of them would act as guards. He brought on board the cleric as a guard. The rogue and gnome took up seating in the rider's wagon. The fighter and cleric took up a place on the lead wagon. Corrail took up a position on a middle wagon where he could rain down arrows if need be. The bard took position on the caboose.
The journey was without incident and interest. Evenings found poor grub eaten by a fire with little conversation. The group traveled with a dwarven cook, dwarven coachman, and a merchant. The merchant had two human guards keeping an eye on a strongbox. Careful watch by the rogue caught one of the guards alone and persuaded him with money to leave the box unguarded. The bard later convinced the other guard to leave it unguarded, but only on the last day of the trip so he could disappear into Baldur's Gate.
The next day found the caravan in Hill's Edge where they ate at the local general house.
Along the road a barbarian's raider's nomad camp was seen. Tracks from worg riders also were spotted.
The road following found them in a canyon where the caravan was attacked. 7 barbarian raiders with spears and 4 with composite longbows ambushed the party. The orc ran off. The guards were killed. The party slowly but surely killed off the barbarians. The fighter went down several times during the battle but the cleric kept her healed. The party recovered many spears and longbows from the party. The merchant offered them money to transport his shipment. The dwarves emerged from the caravans following the fight, but said nothing.
So now the party has a caravan.
From the halflings the group found out that a caravan was leaving Corm Orp the next morning. They retired to the bedrooms, except for Corrail, who spent the night in the stable with Yuri, the winter wolf. In the middle of the night a half-elf cleric stumbled into the rogue's room. There were several loud gatherings of halflings outside near the tavern. The group awoke to the sound of the paladin stacking wood inside for the fire. Breakfast was served, and the rogue ate a flower on the tray that wasn't supposed to be eaten, leaving him sick.
The group wandered out to the caravan. The bard spoke to the orc owner and negotiated passage so long as four of them would act as guards. He brought on board the cleric as a guard. The rogue and gnome took up seating in the rider's wagon. The fighter and cleric took up a place on the lead wagon. Corrail took up a position on a middle wagon where he could rain down arrows if need be. The bard took position on the caboose.
The journey was without incident and interest. Evenings found poor grub eaten by a fire with little conversation. The group traveled with a dwarven cook, dwarven coachman, and a merchant. The merchant had two human guards keeping an eye on a strongbox. Careful watch by the rogue caught one of the guards alone and persuaded him with money to leave the box unguarded. The bard later convinced the other guard to leave it unguarded, but only on the last day of the trip so he could disappear into Baldur's Gate.
The next day found the caravan in Hill's Edge where they ate at the local general house.
Along the road a barbarian's raider's nomad camp was seen. Tracks from worg riders also were spotted.
The road following found them in a canyon where the caravan was attacked. 7 barbarian raiders with spears and 4 with composite longbows ambushed the party. The orc ran off. The guards were killed. The party slowly but surely killed off the barbarians. The fighter went down several times during the battle but the cleric kept her healed. The party recovered many spears and longbows from the party. The merchant offered them money to transport his shipment. The dwarves emerged from the caravans following the fight, but said nothing.
So now the party has a caravan.
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