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Showing posts from April, 2020

Designing a Dungeon

Dungeons set so much of the tone for D&D and similar games. Everyone has their story of that great dungeon crawl where something amazing, crazy, or stupid resulted in one of those epic gaming memories.  We all love a good dungeon crawl. But what makes a dungeon crawl good and how does the GM design that perfect dungeon? Dungeon design is often about balance between realism and attain a dramatic story effect. If you are rolling up a random dungeon, you are not designing. Put away the dice, cards, and random map generators, and let's do some thinking. Only you know what you are looking for in your game for your plot. It depends on what your players want. It depends on where the story is headed. Before you get started on dungeon design, have your goals in mind. In fact, if you can, design a few rough encounters you might like to see. Leave the details for later. A dungeon was originally built for a reason. Answer the questions: Who built this dungeon? What was it part