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Showing posts with the label Jericho

Monday Night Pathfinder: Dead Ship

The Celestial Kyte, having successfully navigated through the Whalebones, took off from the Zelbinion to get back to piracy.  They easily overtook a cargo vessel their first day out, gather more plunder to move aboard the Zelbinion for safe keeping. The second day out the Celestial Kyte came across a dead ship, burnt sails with a large hole in the main deck and side.  No cannons were visible on the gunnery deck.  No people were visible on the main deck. Captain Taerl brought the Kyte around slowly into 100 foot range of the dead ship.  From this view, the crew was able to discern that despite being dead, the ship was loaded down with cargo of some sort.  While Kyte readied the boarding party (with all the PCs included), the Druid dove overboard, morphed into his shark form and headed for the dead ship. He was able to circle the ship and asses that there was no damage below the waterline. The ship was a well-known ship gifted by the Waterdeep lead...

Monday Night Pathfinder Pirates: Heading South

The Celestial Kyte and Zelbinion continued their journey southward to the Cimarine Isles.  First they encountered a galley out of Waterdeep.  They through up a Shadowdale flag, and were requested to parlay. Sandara, the Besmarian cleric and first mate, took the longboat out to meet the other ship's first mate.  After negotiation, she returned and then took a chest of gold back to the other ship to pay for passage.  A pidgeon arrived from the Zelbinion indicating it was time to change course to head around the Whalebones to avoid Waterdeep's ships and navy.  The Zelbinion avoided further entanglements enroute by turning invisible thanks to the mad wizard aboard. Once underway, the Kyte encountered a Ruathym warship, warning the Kyte to turn back, via a magical booming voice across the water.  Captain Taerl tried to send out a message to the Zelbinion, but his poor pidgeon was blown away when the warship fired across their bow.  The Celestial Kyte head...

Monday Night Pathfinder Pirates: Getting Underway

Monday night brought the players back together for the first time in a long time.  With two players missing, the action was a bit light.  The Celestial Kyte sailed back to the Zelbinion without incident and the Zelbinion was unscathed, despite being in hostile waters.  The new gunslinger Jericho spent most of his time keeping watch from the tree / crow's nest with the Druid. Kroop spent some time with the new crazy wizard and then called a meeting of both crews.  The crazy wizard was acting as mage on the Zelbinion.  Kyte was going to be taking the Celestial Kyte's caster position.  A new captain was taking over the Kyte, as well. In a separate meeting of the officers and chiefs, Kroop explained the plan.  The Kyte was going to sail 4 hours ahead of the Zelbinion for the Cimarine Isles.  They were heading for Tortuga, but planned to pick up some plunder along the way.  The Kyte would chase them down, and if she got in trouble, she'd ...

Monday Night Pathfinder: Resurrections

Kroop was quick to split the crew and get the Celestial Kyte away.  With Sandara as captain, the Kyte made for the squib, the bodies of Kyte and Durgen brought along.  Sheena, Victaerus, and the Druid were part of the Kyte's crew.  The plan was to get the Kyte repaired, supplies and crew for the Zelbinion, and find someone to help repair the magic aboard the Zelbinion and perhaps help strengthen the defenses of the Celestial Kyte. Arrival at the Iceflow Squib was a bad sight.  The outer walls was in shambles, the old ruins, temple, and inn were in flames, and dead bodies of townsfolk and frost giants littered the town.  An ugly gunman with a handmade musket watched from the tower as the Kyte docked. Giffen, the Aquarvan (Crocodile Man) barbarian jumped shipped, hysterical at finding his old squib friend Rickety Hake dead by the squib dock.  Sandara grabbed Victaerus and headed to the remaining temple -- a temple of Besmara.  Inside, three priests f...