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The Myth of Random Dungeons

There have been lots of Kickstarters, articles, and books lately dealing with the generation of random dungeons.  Over time I have found the fascination with random dungeons to be an affront to the very nature of an adventure.  The point, after all, is to visit places that could exist in the fantasy worlds we play in.  These stone underground structures require enormous resources to build and because of that, they simply must have purpose. This purpose may have evolved over time.  The dungeon form may have been modified to take on new purposes.  There may even be elements of madness involved.  Ultimately, though, the design of dungeons should be logical.  The only exception is Undermountain.  lol I had a party go into a dungeon that was part of a great dwarven fortress a while back.  The layout of the dungeon level was dictated by its original purpose -- an ore processing level attached to a mine.  However, time had modified its conn...

Old School Maps

I had a lot of time over the summer to stay inside while avoid allergens and heat and air quality ozone action day alerts.  Cruising around the net brought me to a blog talking about an old school map -- I think it was drawn by Gary Gygax.  The image conjured up a lot of memories from when I was a kid and I would spend hours drawing maps on notebook and graph paper.  I'd even make my own graph paper so I could make maps. So I started drawing, and drawing, and drawing.  It was just a simple dollar store mechanical pencil on a tablet of graph paper, but the layouts just flowed.  Tombs, halls, secret doors, hidden rooms all were fit masterfully together into mazes and puzzles on 8 1/2 by 11 sheets.  Beholder tunnels appeared attached to caves.  Pencil shading filled in the negative space.  A large multi-level temple took form.   Unfortunately, the more a made, the more faded my first drawings became.  Pencil smudg...

Fremlin via Advanced Race Guide

One player wants to play a fremlin, so I've been working with the Advanced Race Guide rules and some of my own enhancements to see what I could come up with. FREMLIN Type:  Outsider 3RP Size:    Tiny 4RP  (+2 Dex, +2 AC, +2 Attack, -2 CMB, -2 CMD, +8 Stealth, Reach 0) Speed:  Very Slow -2RP   (Base speed of 5 ft) Language: Standard 0RP (Goblin, Common) Greater Weakness (-3RP)   Dex +2   Con -2   Str -4 Damage Resistance: DR 10/  (12RP) Pacifist: -10 to Base Attack Bonus, Cannot use weapons for -12RP Flight: 30ft clumsy (4RP) Improved Flight: +10ft (2RP)  TOTAL Fly 40ft Average Beguiling Liar +4 to Bluff when Lying (2RP) Sociable   Can repeat diplomacy checks that fail by 5 or more once in 24 hours (1RP) 3+4-2+0-3+12-12+4+2+2+1 = 11RP