There have been lots of Kickstarters, articles, and books lately dealing with the generation of random dungeons. Over time I have found the fascination with random dungeons to be an affront to the very nature of an adventure. The point, after all, is to visit places that could exist in the fantasy worlds we play in. These stone underground structures require enormous resources to build and because of that, they simply must have purpose. This purpose may have evolved over time. The dungeon form may have been modified to take on new purposes. There may even be elements of madness involved. Ultimately, though, the design of dungeons should be logical. The only exception is Undermountain. lol I had a party go into a dungeon that was part of a great dwarven fortress a while back. The layout of the dungeon level was dictated by its original purpose -- an ore processing level attached to a mine. However, time had modified its conn...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs