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Showing posts from December, 2020

An Analysis of Two House Rules in 5E: Disadvantage Shooting into Melee and Flanking

 A game I am currently playing in is using a couple of houserules that Pathfinder players will be familiar with adapted to 5E. Given the nature of these rules, I wanted to investigate how much they affect play, in particular, how much they favor melee over ranged attacks vs base 5E. The rules can be summarized as follows: An attacker firing at a target engaged in melee combat (i.e. threatened or threatening a target with a melee weapon) has disadvantage An attacker flanking a target with an ally (i.e. an ally is on the opposite side of the target) gains advantage on their attacks. These rules should not be confused with existing 5E rules: If you're using a ranged attack (Ranged Weapon like a bow, throwing a Melee Weapon with the Thrown ability, using a spell that makes a Ranged Spell Attack), if there is an enemy next to you, you have disadvantage on that attack. Certain feats or class features might negate that penalty, but by default, you the attacker are distracted and suffer di