I always see new GMs asking for advice, so I wanted to put some discussions out there specifically targeted for new GMs. This one I thought should be first because it is a mistake that a lot of GMs make and never outgrow. Some folks will tell you that the GM is always right, and perhaps even that this old adage is rule 0. We can talk about rule zero in a different post, but here I want to address the problem with the GM being always right. If a player engages in a game, there is a social contract between the GM and the player. A big portion of this social contract is the rules. As a player, I want to know the rules up front and not have them change during the game. I want to engage in the game both outside the gaming session where I am growing my character on my own, and in the gaming session where I am growing my character with others. If the GM either does not clarify the rules or simply overrides the rules at any whim in game, the rules con...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs