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Showing posts from September, 2014

Projects Update: Status and Progress in September

September has been a long month, but I have gotten a few things done.  Here's my status update.

Port Wayne Cyberpunk Setting -- I successfully completed a release of the Port Wayne Cyberpunk setting and have already started adding a few new pieces of content that will appear in the next version.  STATUS: Complete

Dead Channel Sky -- I've done a lot of work on this here and there.  The NPC and Premade Vehicle sections have been split out as a separate book.  I also recently found a quote from William Gibson, indicating he really didn't like Shadowrun and its mixing of Elves and cyberpunk, so I'll probably change the name and direction a bit.  I've also looked into appropriate licenses for release.  For now, I am just trying to get it to a playable state for a single game.  STATUS: 90% Complete

The Pink Dice Chronicles Blog  -- My stats are down in September, mostly because I haven't been posting as much.  I will work on this.  STATUS: Ongoing

The Pink Dice Chronicle…

Rise of the Immortals: Murder and Intrigue

Torin,

I hope this letter finds you well.  I still await the assistant you had planned to send.  There is much to do here and I obviously cannot handle all of it myself, as the local sheriff looks to our group to assist with matters now.

In fact, just this week the sheriff came to use with a murder investigations.  It was some sort of ritualistic killings, from what I have seen, and there have been multiple deaths.  It all seems to point to some sort of intelligent undead.  We're leaving this day to go to the Misgivings, the old manor belonging to Adrienne Foxglove, a friend of the others and local nobleman.  I hope he is ok.

I am very excited by the trip.  I've never been to the Foxglove manor, and the rumor is that it is haunted.  It lies on the coast down a couple days from Standpoint.  The ride will be a nice change of scenery.

My skills continue to increase with magic.  I have now learned a method for casting while still holding my shield and sword.  I've also learned a n…

Rise of the Immortals: Bold Intentions

Torin,
I hope this letter finds you well, but soon I shall be able to see for myself.  We have wrapped up this nasty business of taking down the goblin war chief and the dark woman and her minions that attacked Standpoint.  I was able to gather up many artifacts which I will turn over to you promptly.  After you see the bounty, I am sure you will choose to send another person down here to help me study this place.
On a slightly stranger note, this ragtag band of folks I have been working with, including myself (Ha!) inherited the local glass factory.  The woman whose it was could not bear to run it after all the misery of her father and brother dying there, and she having been held there.  We have begun preparations to convert it over to produce magical goods.  We will be looking for an alchemist, enchanter, smithy, and guards when we arrive in Magnimar.
I guess this delving into ancient tombs, danger be damned, is quite my style, so I will be outfitting for more exploration.  I cannot w…

Fixing the Eldritch Knight with War Caster

There is a lot of discussion that Eldritch Knight in 5e is suboptimal when compared to battlemaster fighter / wizard multiclass builds.  There is also discussion that war caster is a feat tax since divine casters can use their shield as a holy symbol for casting.I think the simplest fix is to interpret war caster with a special case for touch spells.  When casting a touch spell with a weapon in a hand using war caster, the caster can make their melee spell attack using their weapon attack and add weapon damage to the spell effect.  So for example, shocking grasp would grant a single weapon attack with a bonus 1d8 lightning damage.Is this overpowered?  I don't think so.  The feat comes at level 4 or later.  The attack only gains a significant bonus if the weapon is magic.  Compare this to the rogue's sneak attack at a bonus of 1d6 for no feat cost at level 1.The following spells could work with this combo (touch spell, no material component, offensive, grants a melee spell atta…

Rise of the Immortals: The Glass Factory and Thistletop

Torin,

I am sorry to send word that I haven't gotten to the old lighthouse yet.  However, I was able to make it into some old ruins below the old glass factory.  We found evidence of a greater mystery, including a reference to a powerful being Malfeshnekor.  I found a couple of artifacts of Uz to bring back with me.  I fear they are too valuable and dark to send by courier. We have undercovered a terrible plan to destroy the town, sacrifice various beings, and do who knows what.  We saved a girl -- a beautiful elf!  She has sent us on another mission. Today we embarked to thistletop to fight goblins and perhaps slay the evil creature behind the plans.  We ran into all sorts of creatures and goblins and their minions.  There were even some mercenaries. The best news this week, is that I have finally gotten the hang of some of the spells I've been studying.  In combat, I'm able to cast them off the top of my head, which has been very handy. I shall attempt to send another letter

New Game: Rise of the Immortals with Llarm Blacksword

So Sunday nights has me playing D&D 5e now.  Oddly enough I am playing through a version of Rise of the Runelords adapted to D&D 5e.  This is my third time through... maybe I'll finally make it to the end.

My new character is an Elf Fighter (soon to be Eldritch Knight) with a Sage background.  He is a researcher from Magnimar who has been sent to Standpoint to investigate the ancient ruins and solve an ancient mystery (TBD).

Llarm Blacksword never turns down a gold piece or a chance to ask for one.  He never turns down a tomb or a catacomb or an ancient ruin to be investigated.  He loves a mystery.  He has a tendency to talk a bit much in explaining things and often blurts out things without thinking.  His rapier makes a whoosh as it cuts through the air.

The party consists of a gnome druid, a human noble paladin, and an elven ranger.

Llarm reports back to his group in Magnimar through letters, which I'll be sharing on here.  Don't read ahead if you don't want …