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Rise of the Immortals: Bold Intentions

Torin,

I hope this letter finds you well, but soon I shall be able to see for myself.  We have wrapped up this nasty business of taking down the goblin war chief and the dark woman and her minions that attacked Standpoint.  I was able to gather up many artifacts which I will turn over to you promptly.  After you see the bounty, I am sure you will choose to send another person down here to help me study this place.

On a slightly stranger note, this ragtag band of folks I have been working with, including myself (Ha!) inherited the local glass factory.  The woman whose it was could not bear to run it after all the misery of her father and brother dying there, and she having been held there.  We have begun preparations to convert it over to produce magical goods.  We will be looking for an alchemist, enchanter, smithy, and guards when we arrive in Magnimar.

I guess this delving into ancient tombs, danger be damned, is quite my style, so I will be outfitting for more exploration.  I cannot wait until we get to the lighthouse -- what secrets does it hold?

Please keep a spot open for me at the gallery.

Regards,
Llarm Blacksword

---

Yes, so much to Llarm's surprise, he now owns property in Standpoint.  What a cray random happenstance?!?

Llarm is level 4 now.  The GM has ruled on warcaster allowing me to attack with my rapier to deliver touch spells (I only have the cantrip shocking grasp for touch).  The slightly increased damage will maybe balance me against the rest of the party until level 5 where I get me extra attack.  Eldritch Knight is tricky.  My utility spells are eating up quite a few spells known, which has made it harder.  Shocking grasp -- if it were a scimitar I would be back to playing Ranier from a previous campaign.

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