Torin,
I am sorry to send word that I haven't gotten to the old lighthouse yet. However, I was able to make it into some old ruins below the old glass factory. We found evidence of a greater mystery, including a reference to a powerful being Malfeshnekor. I found a couple of artifacts of Uz to bring back with me. I fear they are too valuable and dark to send by courier.
We have undercovered a terrible plan to destroy the town, sacrifice various beings, and do who knows what. We saved a girl -- a beautiful elf! She has sent us on another mission.
Today we embarked to thistletop to fight goblins and perhaps slay the evil creature behind the plans. We ran into all sorts of creatures and goblins and their minions. There were even some mercenaries.
The best news this week, is that I have finally gotten the hang of some of the spells I've been studying. In combat, I'm able to cast them off the top of my head, which has been very handy.
I shall attempt to send another letter in a day or so once we've returned and figured things out a bit. Hopefully I will have more good news to share.
Humbly,
Llarm
Llarm
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Llarm had a good week at level 3 eldritch knight. The cantrips are quite handy in battle. I almost hope that Llarm gets imprisoned at some point since he had several spells and they don't require a spellbook. He also can call his weapons into his hands from anywhere on the plane.
Oddly enough I have been reading about how eldritch knight is underpowered and yet the one fest that balances it, namely war caster, seems to be interpreted by a lot of folks to not really work the way I think it should. Luckily my GM agrees with my interpretation which gives me a spellstrike-like magus ability at level 4, essentially using my rapier to deliver touch spells.
The DMG just can't get here soon enough.
Llarm now has his ultimate question to answer. He wants to know how to become an immortal runelord. Llarm reminds me a lot of Ranier, my pathfinder magus who left the party while looking for a way to become a lich. Ranier was a bit more suave; Llarm's sage background tends to make him a bit more geeky and impulsive. This last session that impulsive nearly got the party attacked by a shadow from a sarcophagus he just had to open, even thought the paladin had said it was evil.
Good times. I'm liking 5th Edition a lot.
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