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Ships and Caravans

Between Friday Night Pathfinder introducing a caravan and the soon-to-be-starting Monday night Pathfinder Pirates on a ship, it looks like I am going to be dealing with vehicle rules a lot.  I am currently working through the rules to get the two systems down.  For caravans, I'm using this ruleset.  For pirates, I'm using the Pathfinder Skull and Shackles player's guide rules.  Both are based on the Pathfinder Core Rulebook.

I find the caravan rules a bit confusing so far, since the rules seem to mix things up quite a bit between base attributes and derived attributes of the caravan.  For example, guards supposedly add +1 to offense, but offense is a base attribute upon which feats are based for prerequisites.  It seems like the base attribute should only be modified through feats and jobs should only modify the derived attributes.

The nice thing about the caravan rules is that they are very reasonable.  I created the caravan for my current campaign basically on the fly and chose reasonably realistic properties, like traveling 40 miles per day.  The rules easily allowed me to flesh out my vision, and the result closely reflects all the things I told the players previously.

The ship rules call for 1 to 4 inch ships on a 1 inch = 30 feet square.  To represent these ships, I am building a small collection of Pirates of the Spanish Main ships (and all the expansion packs).  My next step is to start building ship sheets for each of the miniatures.  We'll see how that goes.

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