Skip to main content

What You Need to GM: A Requirements Review

GMs all have lots of clever tools for GMing in all sorts of places and scenarios.  Maybe he has a mega-kit for GMing at home.  Maybe she has a nifty on-the-go GMing backpack for cons.  Maybe you even have an online set of tools you use.  No matter what you use to GM, my bet is that you cover your bases and hit all of the requirements we are going to talk about today.  Below I have listed the basic things you need to GM effectively.

  1. RULES: Access to a copy of the official accepted rules
  2. MAP: A map of the environment (optionally shared with players; optionally with tokens for characters and other things in play)
  3. MAP KEY:  A key to where encounters, traps, and other things of interest are on the map, that the PCs don't have access to
  4. INITIATIVE TRACKER: A way of keeping track of and displaying initiative order.
  5. DICE: A way of rolling dice (rolling in secret, as needed)
  6. STATS: A resource for stats for opponents, NPCs, traps, and such
  7. NOTES: Notes about plot points and other relevant items
  8. CHARACTER SHEETS: Optional:  A copy of player character sheets
I will cover how to meet this requirements effectively in different settings in future posts.  One thing to keep in mind, as a GM, is that there is never enough time when there are 4+ players around the table waiting on you.  In the case of each requirement, consider the fact that players can help with certain tasks, especially if it speeds it up for the GM.  For example, rule look ups go quickly if everyone at the table has electronic devices that can access the rules.  Similarly, having a shared initiative tracker and a shared map allows the players to help manage those elements.  After all, why does the GM need to record initiative?  Anyone at the table could do that while the GM is doing other things.

The quick response is always a bigger issue that the GM will initially allow for.  For example, I switched to my laptop for looking up rules rather than my phone because my laptop was just a couple of seconds faster.  These couple of seconds seem small, but at the table they can be huge.

The other things to consider as you work through these requirements is that the GM can always make stuff up on the fly.  In these cases, you are spending less time referring to your notes and spending more time making notes for future sessions when you need to remember the stuff you made up.  This isn't a bad thing.  Many of my best elements were things made up on the fly.

Let me make one additonal comment, referring to item 8.  Access to player character sheets can be very handy for a number of reasons.  First, if you need for them to make a check they aren't aware of, you can make it in secret.  Second, when they make rolls, you can spot check them occasionally to verify they are not cheating.  Third, you can give players values off their character sheet when you need them -- this feeling of "why does the GM get to my stats faster than me" can give the player a bit of incentive to be quicker when looking up stats.

Stay tuned for more on how to meet these requirements in different settings in the future.

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta

An Analysis of Tasha's Caldron of Everything: Spells

 I am going to be evaluating "Tasha's Cauldron of Everything" for incorporation into my own games. I figured I would go ahead and record this analysis on my blog here so other folks can follow along and glean some useful information from the time I spent. I tried to find an in-depth analysis elsewhere, but at this time none so detailed as this seems to be available. You will not find any of the text in its entirety in this blog. I will be referencing the first printing of the book, so please refer to that as you read along. There are no released errata for the book at the time of writing, although there are errata from other books that affect some of this content. There are 21 spells in Tasha's Cauldron of Everything. This includes Booming Blade, Green-Flame Blade, Lightning Lure, and Sword Burst cantrips that were originally published in Sword Coast Adventurer's Guide. There are 9 spells that allow you to summon creatures of various types. Three spells are notabl

GM Tip: Changing the Effective Font Size in Roll20

I've seen this complaint a few times in roll 20:  can't adjust the font in the chat window.  Unfortunately, they haven't added controls for this yet, at least not at the level of account I have.  For me the font is just too big, but I know for a lot of people it is too small. I am using chrome to do this, but I am sure it will work in other browsers. The method basically allows to increase/decrease the size of the font/controls by about a factor of 2 easily. To increase the effective font size, zoom in with the browser (ctrl-plus), and reduce the zoom on the map, until it is back to the size you want. To decrease the effective font size, zoom out with the browser (ctrl-minus), and increase the zoom on the map until its back to the size you want. The main limit of this is the limited range of the map zoom, which really limited me to fonts doubling to halving in size. Default size with chat font Decrease browser zoom and increase map zoom to reduce font e