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Friday Night Pathfinder Horror: Back to Civilization

This week the party, missing only Bengrim from its active ranks, conitnued trying to find their way back.  When last we left our heroes they had just talked a beautiful glowing green apparition out of protecting its territory.   Unfortunately two small balls of electrical energy were still hostile and attacking poor Sora.

Sora continued to be attacked by the two small floating balls until he lie dying on the floor.  Lillian, Vinde, Morrigan, and others headed past the dangerous creatures.  Sowden fired his crossbow at the creatures.  Tabbris attempted to use spells on the creatures.  The floating electrical balls floated over and started attacking Hecate.

Vinde was able to make it to the chest on the side of the cavern.  She opened it without issue and found a large stash of all sorts of random magical and nonmagical items inside.  Unfortunately with the attacks still going on, she had to grab what she could and run.  Morrigan's eidolon, a panther-like creature, also grabbed what it could and took off.

Sowden continued using his crossbow to provide cover fire as the party escaped.  Tabbris attempted to fight off the electrical hostiles, but was quickly foiled once he discovered they were immune to magic.  The party retreated, unfortunately leaving Sora and Hecate to their deaths in the cavern.  The cavern had taken so many already.

After resting and wandering down a corridor, the party found their way to a large cavern chamber ocvered in a pitch black charcoal-like substance.  As they approached it, their magical and psionic items began to flicker.  Sowden, an experienced ranger in the underground, quickly identified the tell-tale signs in the cavern of a carbauxine gas explosion.  Carbauxine gas builds up underground and is highly flammable.  Sowden passed along advice not to take anything with a flame into the room.

The party, all but Soawden ventured into the darkness, with all their normal torches and lanterns extinguished and no magical or psionic forms of light available to light the way.  Wondering in the darkness, they headed for a very dim light they could see ahead in the tunnel.  Morrigan can across a body that she could make out before they entered the cavern.  It appeared to be a dead ogre.  In the dark, she groped around searching the body.  She found a rusty piece of metal.  As the dug through the body, which felt crispy on the outside, her handed slipped through, leaving her hand covered in entrails and the writhing bodies of some sort of living insect feeding on the corpse.  After creaming and running a bit, calm returned to the party.  They reached the other side of the cavern without incident, Sowden following once everyone else was across.

Vinde tossed a bottle of fire ink into the cavern as Sowden moved through.  Luckily the fire ink was magical in nature and could not ignite the gas.  Sowden was still perturbed by the ill-timed toss of fire, and a small argument ensued.

While the bickering continued, Lillian ventured ahead through a door in the cavern.  Across a well-lit room, Lillian could see Tristis (!), her old friend that she had left locked in a cage in a cave so long ago.  Tristis broke free of his chains and whispered (magically) to Lillian his plan to escpae the Ogres that Lillian had not yet seen.

Sagittarius joined Lillian and he ran over to untie Tristis, not knowing Tristis was already loose.  As part of his plan, Tristis summoned a pony in the room near to the Ogres and then all heck broke loose.  The party quickly entered the room to defend their teammates and attack the ogres as they charged Sagittarius and Tristis.  Sagittarius used his bow, Lillian her sword.  Tabbris gave the party strength.  Morrigan's eidolon attacked the ogre.  Vinde attacked the ogre,pushing it hard with her mind.  It fell quickly.  The other ogre took time to destroy the pony, holding it up long enough to get hit by a grease spell and fall prone.  The party swarmed, attacking the ogre before Lillian finished it off with a final blow that nearly cleaved it in two.

The party searched the room, starting with a most prominant chest.  The chest contained some fabric covering some bones.  Sagittarius removed the cloth that Tristis would not touch and found it to be a cloak of protection, which he then put on.  The party found random weapons and supplies.  There was also a secret door behind one of the cabinets, in addition to the obvious door on the south end of the room.

After a moment, poor Sagittarius turned to stone, the unfortunate victim of a cursed cloak.  The party removed the cloak and was able to use a scroll of remove curse to turn him back.

While in this seemingly safe area, the party rested and talked about staying together.  Unfortunately, Sowden had already found his way into alcoholic brew and was stumbling drunk.  There was much discussion over sticking together and mourning for the dead.

--

As a bonus for readers in the party, a few items from the GM:

  • Cursed items are often very useful and valuable.  I hope you don't leave that cursed cloak behind.
  • When you get treasure, write it down on your character sheet immediately.  I delete the items from the list as they are taken, so there is no record of the stats after an item is claimed. This often happens when I use random treasure generators. 
  • Characters are always leveled up out of game, never in game.
  • In game, characters are played as written on the character sheet.  For example, you cannot use your level 4 abilities until your character sheet lists them.  You also cannot use items not listed on your character sheet.  No exceptions.
  • Character mistakes can be corrected out of game -- just let me know what the change is.
  • If you are using any ability / spell / etc on a regular basis that lasts less than 8 hours, please let me know when you activate it.  That will allow me to figure out if you have it active later during an encounter.  If you want to take an action when that ability shuts off, let me know, and I will alert you when it goes away.
  • We will be transitioning to more roleplay, so jump in and take over when you wish.  I will continue to provide relevant information.  Please don't feel like I am trying to hurry you along.
  • We are playing with magic / psionic equivalency as a rule.  Thus, spell resistance and magic resistance are equivalent and antimagic fields, like you found in that black cavern, also are antipsionic fields.
  • Don't forget -- LEVEL 4 for next time.
  • As always, it is OK to be out (real life happens), just drop me an email so I'm not waiting on people.
  • Good job this week.  You have now reached an appropriate level of cooperation and paranoia.  Good job trying to save Sora and Hecate.  Good job turning Sagittarius back to flesh.  Good job not blowing yourselves up with carbauxine gas.

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