Skip to main content

Sand Sailers

When the wind hit the first unrolled sail there was a tug that judged the men; those that failed fell; those that were of these sands stayed at work, hoisting the rest of the sails to bear.  The shushing noise rose out of the background of the whip of the wind, as the glass slipper of the bottom of the Veriago made way.  I tugged the wheel to the right, driving skids against the sand just enough to miss the other sanddocks.

42 Aboard on the Veriago all pulled and pushed to get the full scale sails into the wind.  She was getting up to speed now and I pulled her right into the winds direction completely.  It wasn't completely ideal for the bearing, but it would still shave a days sand off our journey.

In my own mind I could imagine of what could be seen from the dock, the gold hull with gold skins reflecting gold light off of gold sand, the sails of multicolored dragon scale whipping forward, Sailors becoming smaller and smaller as the haze of the desert overtook the view.

Today was an important day for the Veriago.  We were taking to the old trade route to find out what we could of rumors of a new grathnium mine filled to the brim with the gold metal that made the ships slip so easily across the sand.  And, if the price is right, or the guards too few at the mine, we will return with a load of the stuff.

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta

An Analysis of Tasha's Caldron of Everything: Spells

 I am going to be evaluating "Tasha's Cauldron of Everything" for incorporation into my own games. I figured I would go ahead and record this analysis on my blog here so other folks can follow along and glean some useful information from the time I spent. I tried to find an in-depth analysis elsewhere, but at this time none so detailed as this seems to be available. You will not find any of the text in its entirety in this blog. I will be referencing the first printing of the book, so please refer to that as you read along. There are no released errata for the book at the time of writing, although there are errata from other books that affect some of this content. There are 21 spells in Tasha's Cauldron of Everything. This includes Booming Blade, Green-Flame Blade, Lightning Lure, and Sword Burst cantrips that were originally published in Sword Coast Adventurer's Guide. There are 9 spells that allow you to summon creatures of various types. Three spells are notabl

GM Tip: Changing the Effective Font Size in Roll20

I've seen this complaint a few times in roll 20:  can't adjust the font in the chat window.  Unfortunately, they haven't added controls for this yet, at least not at the level of account I have.  For me the font is just too big, but I know for a lot of people it is too small. I am using chrome to do this, but I am sure it will work in other browsers. The method basically allows to increase/decrease the size of the font/controls by about a factor of 2 easily. To increase the effective font size, zoom in with the browser (ctrl-plus), and reduce the zoom on the map, until it is back to the size you want. To decrease the effective font size, zoom out with the browser (ctrl-minus), and increase the zoom on the map until its back to the size you want. The main limit of this is the limited range of the map zoom, which really limited me to fonts doubling to halving in size. Default size with chat font Decrease browser zoom and increase map zoom to reduce font e