Tonight we continued the battle from last session. Arrows flew, dragons pounced. The cavalier charged through the rush of Dwarves trying to get in the keep. Yuri went down (but not dead). The bard jumped off the keep with feather fall and had the monk pick him up and carry him piggy-back style out within range of the Dwarven General for a blast of Dominate Person. Siege weapons were reloaded. The crowd anxiously awaited the result.
"Fall back. They are too much for us," said the General.
The dominate person spell worked, and despite the successes that the group was having against the Dwarves, they didn't have to fight to the last man.
They got some equipment from the battlefield and a domesticated Bullette worth 500 kgp in Mirabar. Unfortunately Mirabar is 18 days travel there and back and requires one to go through Luskan.
A messenger wandered by and took up lodging with them in the keep. The word was not good -- Waterdeep had blamed Luskan for the necromancer's attack on Waterdeep and war was inevitable. Navies were sailing and armies were sure to follow.
So the party (not the players) are taking a couple weeks (game time) to make modifications to the keep, sell off goods, and get things figured out, before the next leg of their adventure.
And the messenger left with a few simple words... "Watch out for Palarandusk."
"Fall back. They are too much for us," said the General.
The dominate person spell worked, and despite the successes that the group was having against the Dwarves, they didn't have to fight to the last man.
They got some equipment from the battlefield and a domesticated Bullette worth 500 kgp in Mirabar. Unfortunately Mirabar is 18 days travel there and back and requires one to go through Luskan.
A messenger wandered by and took up lodging with them in the keep. The word was not good -- Waterdeep had blamed Luskan for the necromancer's attack on Waterdeep and war was inevitable. Navies were sailing and armies were sure to follow.
So the party (not the players) are taking a couple weeks (game time) to make modifications to the keep, sell off goods, and get things figured out, before the next leg of their adventure.
And the messenger left with a few simple words... "Watch out for Palarandusk."
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