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Friday Night Pathfinder: The Trees are Trying to Kill Me

Last week:

Our misfit band of adventurers lead by Rodar the Paladin of Helm partakes heavily of Ale at the local Grey Goose tavern.  Rumors fly about the room of the commoner's tavern, and the group picks up on a lost caravan that needs investigating.

A quick stop by to visit the magistrate and they quickly are sent off to the store owner whose caravan it was.

The group finds their way to the local General Store.  The rather plump human store owner and his pig greet the group.  Our half-elf rogue/druid Felix decides to buy the pig for a whopping 12gp, though it is a very large boar weighing around 300 lbs.  This becomes rations for his rather large tiger companion.

The store owner explains the predicament -- his cousin was bring back a load of iron tools and weapons from Van Guard when their boat sank.  He sent a messenger ahead  to tell the owner that the goods we be arriving late, as they were taking the wagon of goods through the Lurkwood.  The group is now overdue and the owner has offered to share half of his goods with those willing to investigate and bring his cousin and two dwarven guards back.

Felix decides the pay off isn't that great, and so the store owner directs him to the local magistrate since he has nothing more to offer.

Returning to the magistrate, they find her in meditation.  She tells them she will pay them 50 gold each and that the 300 gold will be waiting for them when they return.  She also gives the ranger directions through the forest by telling the types of tree groves to look for, with the journey looking to be about 1.5 days in.  She goes briefly into a trance and spouts off a couple of ill-defined warnings.

Leaving the magistrate, the group happens onto the Don the Magnificent, a human bard street magician (played by S) showing off his prestidigitation.  The Paladin is impressed with his illusions and pulls him in to accompany them.  (I am sure the Paladin is also hoping that this bard with either become their minstrel or perhaps lead to a story-writing bard to capture their exploits.).  The party is preparing to set out and Rodar decides to stop by the local temple.  There he finds an old cleric friend from Candlekeep has recently taken over the local temple.  They chat and finally the cleric introduces Vaglar.  Vaglar is a gruff dwarven cleric (Played by B) who happily joins the group to take on whatever dangers might befall them in the Lurkwood.

Against the better judgements of Felix and Corrail (Part-druid and ranger, respectively) they venture into the forest of Lurkwood.  Within a half of day of journey through the snow-covered deep woods, they find the scene of the crime.  A wagon torn in half, two dead dwarves, a large pit trap illustrate a bad end for the caravan.  Upon further investigation the group comes under surprise attack by a pair of Archer Bushes that hurl thorns at the party.  A little snap, crackly, and pop and the group does away with their foes.  They find the goods buried under one of the Archer bushes, too heavy and valueless to try to carry with them, especially after they find a blood trail wandering off into the forest.

The night grows cold and dark as they follow the trail so they stop to make camp.

This week:

(No cleric this week -- Player B is out sick)

The druid and ranger find an odd rivine with no snow to make camp.  Surrounded by trees, they make a small campfire and set up tents.  The groups starts nightly slumbers and meditations.  The ranger keeps watch while others snore away.  SLowly the cracking of the fire seems to reach out in stereo.  The ranger alerts the paladin and goes to investigate.  He forest knowledge gives him a quick answer -- they've set up camp next to a Dryad's tree and she is coming out to greet them.

There are brief kicks to the magicians tent to wake him.  He bumbles out, tripping onto the ground.  Luckily by then the rest of the group is already trying to put the fire out and negotiate with the Dryad.  The dryad is obviously enraged and the burning tree on their fire and the invasion of her territory.   Thanks to a little smooth talking, the group gets time to leave and they do so, escaping the wrath of the dryad.

Over the next hill the group attempts to set up camp again and is ambushed by a druid and a couple of wolves of unknown intentions.  The group tries to ascertain the druid's intent, but instead find themselves pummeled with attacks of trees and stones falling from the sky.  The magician knows the is probably the bad guy they want based on some reponses from the druid.  Unfortunately, the gnome sorceress Ally and Don the Magnificent are nearly killed and the Paladin, Ranger, Rogue and Tiger must take down the druid with nonlethal damage.  In the attacks, the rogue finds himself lit up with faerie fire and the paladin is splashed with glowly goo from a fire beetle.

There is much talk after healing of the party over what to do with the captured dwarf who lies unconscious in manacles.  The party eventually splits his goods, uncuffs him and sets up camp for the night.  Don the Magnificent dyes his hair with the still glowing bug juice.  Morning finds the group rested and ready to go for next week.

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