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A GM Adventure: Converting the Dungeon of Death to Pathfinder

I was able to pick up an excellent copy of Dungeon of Death the other day on Amazon.  For being published in 2000, the copy I got was impressive, almost new.  The Dungeon of Death is the second major dungeon in Lurkwood, the first being the Dungeon of Ruins.  I wrote my own Dungeon of Ruins, but it seemed fitting to try to convert the original AD&D Dungeon of Death.

Though conversion from D&D 3.x to Pathfinder is pretty straightforward, with there even being a conversion guide, converting AD&D is not.  There is not conversion guide, so far as I can find.  So basically I get to convert the entire adventure piece-by-piece using my GM instincts, a stack of bestiaries, and a lot of gaming paper.

As I go through this process, I think I'll post my experiences on here, as reference for other GMs that might take on a similar conversion.

First Impressions:


There is nothing quite like a well-written AD&D adventure.  It has an entirely different flow and context that later adventures.  THACO.  The mine level, being too large to really map, was converted to a flow chart.  The primary maps were on the inside and back inside covers, but are given in 10 foot squares.  Overall this looks like quite an undertaking.

Comments

  1. There had better be lots, and I mean LOTS of gold at the end of that tunnel...
    sincerely: the rouge! :3

    ReplyDelete

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