- Roll a Critical Threat and Confirm
- Determine base damage
- Roll D12 body parts below
- Apply critical damage (with modifiers) and effect if the victim is not wearing a blocking piece of armor. If blocked, critical is normal critical damage.
Dice | Body Part | Block | Effect |
1 | Head | Helmet / Goggles | Reroll Head Shot |
2 | Left Hand | Gauntlet / Glove | -2 to Hand Actions (Weapon Attack, Skills) |
3 | Right Hand | Gauntlet / Glove | -2 to Hand Actions (Weapon Attack, Skills) |
4 | Left Arm | Bracer | -2 to Arm Actions |
5 | Right Arm | Bracer | -2 to Arm Actions |
6 | Left Foot | Boot | -5ft/rnd to base speed |
7 | Right Foot | Boot | -5ft/rnd to base speed |
8 | Left Leg | Leg Armor | -5ft/rnd to base speed |
9 | Right Leg | Leg Armor | -5ft/rnd to base speed |
10 | Stomach | Belt | Bleeding (-1 hp / rnd) |
11 | Chest | None | Bleeding (-1 hp / rnd) |
12 | Full Body | None | None |
Head Shot Table
1-2 | General Head | Helmet / Headband (1/2) | +1 Critical Multiplier |
3 | Eyes | Goggles | Blind |
4 | Ears | Helmet | Deaf |
5 | Nose / Mouth | Mask | +2 Critical Multiplier |
Thoughts?
-GM
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