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One of My Favorite Modules: A Dark and Stormy Knight

A lot of people ask a lot of the same questions over and over when it comes to gaming.  How do I get my characters introduced to each other?  Where can I start my campaign?  What module should I use for new players?  For all these questions and many more, I offer my perfect answer:  A Dark and Stormy Knight.

This module has been around for a while and was released for free in a D20/D&D 3.5 converted form back in 2005.  The premise is pretty straight-forward.  The group of travelers get caught in a storm and have to make for a local ruin.  Now, as a DM, I could spin this 100 different ways depending on setting -- a sandstorm in the desert, a snowstorm in the cold North, a lightning storm on the plains or in the woods.  In all cases, the travelers are stuck in the same place.

To draw the party together, there are things to experience, things to discover, things to fight, and fortunes to be had.  The best part is that it is only around 8 rooms.  This could easily be a quick starting session for a new campaign or a convenient session to get new players up to speed.

I really hope this gets rereleased as D&D 5e in total, because I really think this is one of the most useful, versatile modules around.  Having modules like this is really good for gaming.


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