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A Dark and Stormy Night: The Beginning of the Drednaught Campaign

So our new 5e party consisted of:

  • Anders -- Halfling Rogue
  • Elmeren -- Wood Elf Druid
  • Lesh -- Half-orc Barbarian
  • WIlliam -- Human Paladin
The party starts in the woods outside the town of Grievance somewhere between Greenest and Beregost.  A squall blows inland from the sea.  Lightning strikes are everywhere and the individuals  sought shelter.  Lesh is the first to find an old tomb built into a hill.  The old stone doors had been blown open by lightning.  Inside he found an empty, but dark stone room where he started a fire.

Slowly over time the other three appeared, fleeing close lightning strikes and taking refuge during the storm peace around the fire.  Some looked around but could not decipher old runes in the faded stonework along the ceiling.  3 sets of double stone doors stood strong.  Lech tried to open one set, but it was no use.

After a while, as the waters from the storm dripped down into the old stone structure, pools of water formed in the back corner.  Apparently a rat nest in another area was flooded and rats swarmed.  About 5 rats rushed in while the party watched.  Surprisingly aggressive, the rats bit at the party but were quickly dispatched.

The party looked around a bit until there was a direct lightning strike on the hill, shaking the ground all around and unleashes the 3 sets of stone doors from their hinges.  With new areas to explore, Lesh couldn't hold back his curiosity and headed down the tunnel off to the left of the room.  After going through another set of doors, the party found what appeared to be a statue of a devilish looking creature, though Elmeren quickly identified it as alive.

Lesh gave the creature rations and spoke to it.  It seemed to be the servant of a knight who was buried in this tomb.  When the knight was buried, the little creature (a quasit) was left here too.  With coaxing, the creature told the party there was both treasure and danger in the tombs, with several people having died therein.  William, the paladin, identified the creature as a fiend and warned against talking to it.  The creature tried to scare the party and then lashed out at Elmeren.  He was killed almost instantly.  In the same room, the party rested and identified a magical Drift Globe light source.

The party continued on to check the other room off to the right of the main room.  There the party identified a trapped chest.  Anders did his best to disarm it, but triggered the dart trap instead.  Inside there was a small bit of treasure.

Anders then scouted ahead in the forward tunnel into the darkness.  Unfortunately the room was too dark for him to see anything and he was quickly surround by large armored hobgoblins.  He surrendered to them and they attempted to tie him up as the party ran in to save him.  After quite a fight, the hobgoblins were gone, except for one that ran away.  The deeper tunnel where he ran to was filled shortly thereafter with a blood curdling scream.  The party found a few items of interest on the hobgoblins.

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