Skip to main content

Saturday Shadowrun: Looking for Information, but Finding Trouble

It was a big Shadowrun day with 4 of 5 players in attendance and the run underway.
---
When last we left off, Felix (aka. formerly Zephyr) had just switched on Nabo's comm link and Ender, the technomancer confirmed it was the right comm link.  Unfortunately, it was in public mode, and all of Nabo's near and dear go-ganger friends that were providing security, also saw it come on.  Two of the security guards burst in to the room with Felix, told him to stop, and opened fire.  He barely was able to dodge the bullets and disappear up the HVAC vent.

Felix warned the rest of the group to stay put and not mind the bullets.  He darted across the roof.

Mr. Black, the new face of the party, took the controls of the van.  Void dove into the passenger's seat.  Vee hopped in the back, and got the window down and her gun in place.  The backdoor guard ran inside and then reemerged with 3 more.  Vee layed down supressive fire and made them all hit the dirt long enough for Felix to rappel down the wall, and run into the van.

The van took off past the porta-potties, dodging concert-goers that were fleeing the warehouse after hearing the gunfire.  The guards jumped in their SUV.  Tires blew, but the guards kept driving on run-flats.  Luckily, Mr. Black was able to lose the pursuers.

The team went to V-Worx to take care of the commlink.  Ender was off on other business, so Felix talked to Eula. For a price of 250 nuyen, she could unlock the comm link that he had "forgotten" the password for.  Once inside they found an email regarding the optical disk they were looking for.

They caught back up with the technomancer and got info on the message.  They tracked it to a hacker named Zipper.  And Zipper hangs out in a hacker bar named Cathode Glow.

The group goes there and finds it to be a run down retro hacker bar.  Within minutes the group's commlinks were mischievously hacked.  Mr. Black found his way in nice and found Zipper.  For 750 nuyen she gave up her contact -- a seller of the optical disk that wanted to remain anonymous and that had already received a couple of messages regarding the sale.  Loomis was his name, and he owned a run-down club called Coda.

Arriving at Coda, the party found an even-more run down bar with BTL addicts in the gutter and vomit in the doorway.  A disturbance next door in a junk yard caught their eye.  A small group of armed guys were overtaking a limping man trying to flee through the junkyard.  The party fell into position to watch, against the will of the pursuers, except for Mr. Black.  He entered the bar to find 5 gangers.  They hassled Mr. Black.  He walked out and they followed.  The took the pursuers of the man as another gang trying to move in on their turf.  Suddenly the party was caught between pursuers and the gangers with impending violence.

Felix got on top the piles of cars.  Void watched behind cover.  Vee threw out a flash grenade as the pursuers caught the limping man, and picked off two of the gangers.  The pursuers stunned the man.  Felix moved in and took a shot at the men trying to carry "Loomis", as they identified him.  He had a bad shot and hit Loomis in the head, killing him.  Gangers returned fire at Vee.  Void moved into position, trying to get to a nearby crane.

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta

An Analysis of Tasha's Caldron of Everything: Spells

 I am going to be evaluating "Tasha's Cauldron of Everything" for incorporation into my own games. I figured I would go ahead and record this analysis on my blog here so other folks can follow along and glean some useful information from the time I spent. I tried to find an in-depth analysis elsewhere, but at this time none so detailed as this seems to be available. You will not find any of the text in its entirety in this blog. I will be referencing the first printing of the book, so please refer to that as you read along. There are no released errata for the book at the time of writing, although there are errata from other books that affect some of this content. There are 21 spells in Tasha's Cauldron of Everything. This includes Booming Blade, Green-Flame Blade, Lightning Lure, and Sword Burst cantrips that were originally published in Sword Coast Adventurer's Guide. There are 9 spells that allow you to summon creatures of various types. Three spells are notabl

GM Tip: Changing the Effective Font Size in Roll20

I've seen this complaint a few times in roll 20:  can't adjust the font in the chat window.  Unfortunately, they haven't added controls for this yet, at least not at the level of account I have.  For me the font is just too big, but I know for a lot of people it is too small. I am using chrome to do this, but I am sure it will work in other browsers. The method basically allows to increase/decrease the size of the font/controls by about a factor of 2 easily. To increase the effective font size, zoom in with the browser (ctrl-plus), and reduce the zoom on the map, until it is back to the size you want. To decrease the effective font size, zoom out with the browser (ctrl-minus), and increase the zoom on the map until its back to the size you want. The main limit of this is the limited range of the map zoom, which really limited me to fonts doubling to halving in size. Default size with chat font Decrease browser zoom and increase map zoom to reduce font e