The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs
Oh, it's a car that the Vdubs are going to use in the shadowrun game!
ReplyDeleteNah, it's the Trojan Horse that Pokemon will use to flood into the world Only to get tamed by little ten year old kids
ReplyDeleteOr it's one of them fancy flying dohiky