GMs and DMs often like to formulate "sandbox" campaigns and worlds where the party can go and explore anything they like and do whatever they want. This "bragging rights" aspect of a campaign is a myth, and I'm here to walk you through why I think so, and what we should replace it with. The first aspect of any game is that it is about something, as determined by the mechanics used and the expectations of players involved. Just like Dungeons and Dragons would not be the rule set to use for a game about investing in real estate, neither would Monopoly be a good ruleset for adventuring against monsters. For this reason, the choice of "doing anything" has already been narrowed down when a ruleset is chosen. Second, in games with advancement, there has to be a bit of the "quantum ogre" in the game, or PCs are just going to run into challenges way above or below their level 90% of the time, and end up dead or bored. So even with the cho...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs