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Port Wayne Revisited: Vampire Hunters in the Nest

When last we left our punk crew, they were hiding with their apparent vampire "friend", Orkbait, in a newly acquired warehouse.  This week the party was hoping to start planning a new heist, but activities were interrupted by three large troll vampire hunters.

The vampire hunters came in fast with elephant guns and large greataxes.  Halar engaged the first in melee combat, doing serious damage with his dual hammers.  Rikolv had less than stellar luck against the other two incoming hunters.  Eventually the two got in position, and despite a stellar performance by the crew (except for Kip, who slept through the whole thing), were able to knock out Orkbait and drag him out of the building.  The nearly dead hunter that engaged Halar made a run for a cloaked vehicle, and after a brief episode of Simon and Halar jumping onto the car, the hunter got the car to an exit where Orkbait was being dragged out.

The next series of events was truly amazing.  Rikolv got to the pickup truck and managed to ram the car.  The crew near or on the vehicle successfully jumped clear without significant injury.  A frag grenade tossed under the car, several melee attacks, and a couple of rounds of gunfire into the smoke grenaded car finally produced three dead trolls and an unconscious Orkbait.

At the end of our story, Orkbait remains unconscious after being given something via syringe by the trolls.  The truck and new car are pulled back into the warehouse for evaluation.  Poor Kip has another truck to fix, but gets a new toy car with a cloaking module.

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We had a bit of rule / setting failure this week.  I've been trying to maintain a clean separation between rules and setting, so the setting can be anything.  Unfortunately with rulings on cars, this broke down this week.  Because the stats of cars represent a certain assumption about car design and tech, more of this is going to have to be expanded on in the ruleset.  Specifically, the party hasn't yet gotten to the point to understand that future cars are normally driven by computers, therefore normally lack the safety standards in current age cars, and in fact, are pretty flimsy.  They also are completely electric, driven by an electric motor and cigarette pack sized batteries, sealed fuel cells, solar panels, induction electric feeds, or other tech.  As a result, the hardness of the cars may very considerably between road facing surfaces and aerodynamic surfaces.  A large troll can probably punch though the roof of a car without much issue.  There is also nothing in a car in-game to explode.  There is no steering wheel, just a pop-out oversized game controller meant for emergency control.  There is no radiator.  They make very little noise.

In any case, subsequent discussions have been fruitful and a new version of the rules with many revisions with be forthcoming to resolve various issues.

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