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D&D 5e Drednaught Campaign: The Road So Far

I am a bit behind on game summaries, so I though I would just do a recap, increasing detail as we approach the latest session.

So the party met in a tomb outside of Grievance during a spring squall filled with lightning.  After clearing some obstacles and gathering some treasure, they headed back to Grievance.  Grievance was attacked by "cultists" and a blue dragon.  The party was able to save many people and take out quite a few bad guys before the intruders fled with Grievance's wealth.

The party tracked the "cultists" (they seemed to be disguised as cultists) and kobold army back to a forward camp, that they ambushed.  There they gained some more gold and more insight into the main camp.

The main camp lie in a canyon with various groups of tents scattered therein.  A single lone watchman's tent lay on the land overlooking the canyon.  The party took out the guards and searched the main tent (the largest), finding a hostage.  His name was Varn, and he claimed to be an elven investigator from Baldur's Gate trying to figure out the recent town raids in the area.  The tent also contained maps showing the various attacks on local villages and towns.

Varn left to man the signal lantern on top of the ridge, while the party went to investigate a nearby cavern that one of the guards claimed help treasures and leaders.  Two guards at the entrance were quickly dispatched.  Inside the guards found more cultists with large battle lizards, the leadership remaining, and a captured gold wyrm.  The party slayed the leadership and cultists, freed the dragon, and recruited some of the bandits.  Farther in the bowels of the tunnels, the party found a treasure hoard guarded by a rather hungry roper.  They fought it off and recovered the treasure.  After resting, the party prepared to leave only to be intercepted by a group of perhaps 15 kobolds and a couple of bandits blocking the path of the treasure laden wagons.

Upon interrogating an acolyte leader, the party also discovered that the treasure is being collected to retake the Skullport home of some of the "cultists".  The acolyte gave the name "Low Lantern", a dockside tavern in Baldur's Gate.

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