Iron Tavern has some thought provoking articles now and then, and I was inspired by the article I saw today: The Thing I Hate about Pathfinder . It turns out the pet peeve in question pointed out by Iron is the rules bloat that comes with feats. Every feat rewrites the rules slightly. Underlying this problem, I think ultimately in Pathfinder, is a bigger problem that comes with the stack of legacy underneath the Pathfinder rules. In many cases, folks GMing Pathfinder haven't really played it. They played D&D 3 or 3.5 and have transplanted themselves into Pathfinder thinking its just the same. And quite frankly, the problem is that you can't GM Pathfinder well if you haven't played it a lot. Feats are a good example of that. Certain combinations of feats work really well with classes and other things to basically rewrite the rules for characters. Knowing the feats, when they are useful, and how they are used is a big challenge for ...
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