So we've been getting things set up for the new campaign. I helped set up character sheets in Roll20 for everyone. We even did some testing tonight. Audio was a bit iffy, so I decided to set up a teamspeak3 server as a backup, just in case.
Some observations:
Some observations:
- Roll20 doesn't always give a good indication of what the players will see to the GM. To get around this, I often end up running one pane as a user and one pane as the GM.
- Managing a large number of pages in Roll20 seems painful. I am always scrolling around. It also seems like the page scroller should disappear automatically sometimes but doesn't.
- It seems like I am setting page settings over and over again for things like distance in Pathfinder/3.5 units.
- Modern maps seems ill-supported on Roll20.
- Getting players to generate characters in advance is difficult.
- PCGen is a resource hog. I don't know how they can possibly keep moving it up in version without addressing the resource usage. 1 character sheet load took almost a half a gig of RAM.
- Teamspeak3 server is easy to set up until you don't get a router port opened automatically. I had a conflicting app rule in the port forwards that I had to delete and then replace.
- The android app for teamspeak3 worked great on my Galaxy S4. That was a surprise after reading the reviews.
- Roll20 needs a better way of holding GM notes. I ended up sticking guidepost objects on my GM layer to hold them. It wasn't really ideal.
- The Darklands for Golarion seem a lot scarier that the underdark. It works well for horror. I highly recommend "Into the Darklands" as a resource.
- Desperation seems to be a key aspect to entrench in the setting of a horror campaign.
- Dynamic lighting is nice.
On PCGen that's just what it reserves incase you load a LOT of sources, if you are loading just a few you can play with the settings in the pcgen_low_mem.bat to run the program.
ReplyDeleteThanks for the tip. I'll give it a try.
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