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Monday Night Pathfinder Pirates: Taking the Zelbinion to Sea

Monday night was a night of answering questions.  There was drinking of rum when it was announced that the Zelbinion had been cleared.  Kroop passed around the story of how he saved the day by disarming the bomb on the lower level.  Kyte called the crew together for time to elect a captain.  Durgen and Kroop were nominated and Kroop was obviously the more popular.  He quickly grabbed Durgen and suggested he take control of the Celestial Kyte.

After the partying was over, Kroop called the officers and select other crew together.  The druid was working on repairs to the Zelbinion bilge pumps and steering mechanism.  Kyte was working on keying the tiller to Kroop's old pocket watch.  Sheena took over cook's duties.  Durgen chose his pyro gunner to accompany him.  Victaerus was assigned to ready the boarding party just in case.

The plan was to sail north north east till they hit the coast and then send just the Celestial Kyte to the squib for repairs, supplies, crew, and nautical charts.  Then, replenished and at full power, they can decide what to do next.

At that point the ship was attacked.  Crimson scourge -- large shell based sea dwellers with long tentacles -- climbed the side of the ship.  One was attacked by the crew and the other two were left for the officers.

Durgen rushed in but was paralyzed by the tentacle.  The druid and mage fought the creature from a distance until the druid entangled it in the plants making up the sails.  Sheena, Victaerus, and a swarm of rats called by the druid fought the other one.  It fell overboard, nearly dead, and the druid dove in after it, changing into a shark to chase it down.

Durgen awoke to find himself tangled in vines.  He tried to break free.  His position gave him a good view as the Druid changed back from shark to human, landing on the main deck with a dead scourge.  "Wereshark," he called out pointing.

The other scourge was dead. So ended the battle and the session.

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