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Reports Compilation 1386 Imperium Realmstower Compilation of the reports over the last year based on reliable accounts of imperium sailors who were able to return to the Realmstower has been completed. Based on various analytics of reports, timepieces, and other components of the reports, it appears the cascade of magical blue fire and related collapse (which was a tragedy not addressed here) arrived at Ravnica at least 3.2 hours before it was experience in Realmspace. Similarly, Greyspace experienced it approximately 5.6 hours after Realmspace was impacted. The simple conclusion is that the origin was not Toril or even Realmspace, but something beyond Ravnica that was the source, if there was a source in the way we think of things. It questions the assumption that the death of Mystra and destruction of the weave lead to the Spell Plague's emergence. Further substantiating this the the overall assessment that 10% fewer ships were impacted in Greyspace as in Realmspace, and similarl...

Echoes of the End: Preamble

 Mystra has died, from several forms, several times, taking the weave down a path of uncertainty. But only once has the spell plague been seen, the night of the blue fire, the destruction of so much. It is therefore, incredible, to believe that the spell plague was caused by the death of Mystra, no matter what the sages would have us believe. I have searched the Realms, Candlekeep to Kuo Te Lung, all of Realmspace and some of Greyspace, and there is nothing that tells a reason why the spell plague should have occurred. It is unexplainable with the death of Mystra. Instead I find only one explainable connection to the madness, to the chaos, that makes even a subtle case for causing such destruction. It must be that the Far Realm was allowed in, perhaps just a bit, perhaps for just a moment. The space beyond all that exists bled through. Would it be unexpected for it to burn away at the very fabric of reality? I do not know how it could have been done. The elves might have ways -- th...

Chekov's Gun in RPGs

 Chekov's gun -- a gun seen in the first act will be fired by the end of the third act. It is an interesting literary concept, for entertainment content in general, but what does it mean for the GM? I like to think of the gaming world like a busybox toy for a child -- there are many options of where and how they will interact, but there is a common framework that holds it all together. Game worlds are often the same way. The common framework is the unfolding of events and forces within the game world. Whether the player characters are interacting them directly or not, these worlds threads are changing things. Engaging these threads meaningfully provides both a set of circumstances that may be relevant points of interaction for the player characters and a backdrop to everyone going on in the main story. The main story is always story of the player characters. So what does this all have to do with the player characters? The first answer is a bit more subtle -- foreshadowing. Though t...