Frustration, annoyance, or anger? Frustration in players is an important emotion that GM's need to observe and manage in order to run a fun game. Provide a good challenge and things are fun, but go too far or hit the wrong trigger, and you can turn the game sour for your frustrated player. It isn't always readily apparent when different people, especially strangers, become frustrated, angry, or annoyed, but it is a skill a GM should develop. This article touches on what happens when players get frustrated, how to identify it, and how to defuse it. The first thing to understand is that transitioning from annoyed to frustrated to angry is a non-linear process that can progress quickly with relatively little instigation. Start off with a tired individual trying to unwind from a long day, throw in some real life stress, have them feel a little bit guilty for taking time a way to game, and you have a powder keg ready to explode under the wrong set of circumstanc...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs