Torin, My Friend,
I am writing this in case anything bad happens to me, I want to have it known what was really going on. I cam to Magnimar not just to check in, but in pursuit of a conspiracy of strange murders stretching from Standpoint to here leaving nearly 30 dead. Foxglove is dead by our hands, but he had turned, and we found him mad in the caverns under the Misgivings, a ghast set on death, and on a leash from some group here. We know now the group as the Brothers of Seven. Xenesha is connected to Foxglove and the Brothers of Seven, but we do not know how, why, or even who she is yet?
Tonight while investigating the Foxglove townhouse we were jumped by mercenaries paid to find and kill us. We killed one of them. If it comes to it and you need protection or a witness, you can find the other working in our factory in Standpoint as a guard. He is loyal to us now.
In the townhouse, where we barely escaped from nearby guards, we found a contract linking the Brothers of Seven to ownership of the Misgivings. I have suspicions that Justier Ironvar, the old pale elf prosecutor, might be linked to the things, so we do not dare pull in the authorities here. We are working under order for Sheriff Hemlock in Standpoint, should someone need to know that.
The note we found has pointed us to a Sawmill on the island here in Magnimar. We go soon to investigate it. If I do not return, take this information to the Sheriff Hemlock in Standpoint.
Your humble servant,
Llarm
P.S. Tell the dwarf that the Brotherhood of Seven is performing the Sihedron ritual. He will know what to do.
Yes, so we got to Magnimar tonight and things went well. I am surprised how much technical difficulty we still have with Roll20 malfunctions (or is it the browser) and connection issues. Teamspeak3 for my earlier game still seems more solid that Skype for chat. Odd.
I am writing this in case anything bad happens to me, I want to have it known what was really going on. I cam to Magnimar not just to check in, but in pursuit of a conspiracy of strange murders stretching from Standpoint to here leaving nearly 30 dead. Foxglove is dead by our hands, but he had turned, and we found him mad in the caverns under the Misgivings, a ghast set on death, and on a leash from some group here. We know now the group as the Brothers of Seven. Xenesha is connected to Foxglove and the Brothers of Seven, but we do not know how, why, or even who she is yet?
Tonight while investigating the Foxglove townhouse we were jumped by mercenaries paid to find and kill us. We killed one of them. If it comes to it and you need protection or a witness, you can find the other working in our factory in Standpoint as a guard. He is loyal to us now.
In the townhouse, where we barely escaped from nearby guards, we found a contract linking the Brothers of Seven to ownership of the Misgivings. I have suspicions that Justier Ironvar, the old pale elf prosecutor, might be linked to the things, so we do not dare pull in the authorities here. We are working under order for Sheriff Hemlock in Standpoint, should someone need to know that.
The note we found has pointed us to a Sawmill on the island here in Magnimar. We go soon to investigate it. If I do not return, take this information to the Sheriff Hemlock in Standpoint.
Your humble servant,
Llarm
P.S. Tell the dwarf that the Brotherhood of Seven is performing the Sihedron ritual. He will know what to do.
Yes, so we got to Magnimar tonight and things went well. I am surprised how much technical difficulty we still have with Roll20 malfunctions (or is it the browser) and connection issues. Teamspeak3 for my earlier game still seems more solid that Skype for chat. Odd.
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