Skip to main content

Character Maps: Mapping Character Growth rather than Character State

Ask a player to show you their character and they will hand you a character sheet.  Ask your player to describe their character, and they will tell you the same thing the character sheet says, perhaps in interpreted words, maybe with a picture or a small but of disjointed history.  This static view of the character is really contradictory in every sense of playing a character, since so much of the story in an RPG is the growth of a character.

I've tried to do something like this before with Pathfinder.  The problem with Pathfinder is that there is a lot going on in the rules and it is hard to capture everything in a short form.  It could be done in software, but I've never found any software that did it.  Even working through a progression to meet the simple requirements for a prestige class can take a lot of work in Pathfinder.  Planning over levels is hard  Trying to capture the full progression of a character in both stats and personal growth is unmanageable.

With the introduction of such a streamlined ruleset in D&D 5e, it is now very feasible to capture a character as a path of growth rather than just a snapshot of state.  I am including an example below for my 5th level Eldritch Knight Llarm.  In this graphic, I describe my level 1 character.  Then at each level up, I describe why Llarm is growing in the direction he is.  In some cases this is just the nature of the character.  In other cases, this is driven by events happening in game.  Together these elements show both the states of Llarm and the growth of Llarm throughout the game.

The Growth of Llarm

From this diagram I can see how Llarm's background and the choice of Eldritch Knight fit together.  I can see why he takes damage spells as cantrips and utility spells as level 1 spells.  I can see how war caster, shield, and second attack all feed a growing obsession that Llarm has with protecting his party (now his friends) by charging in head first as a meat shield.  I can also see that in the future Llarm may want to take more social skills as a feat, because he wants to learn to lie better.  I can also see how his curiosity and arcane background mesh in his new goal of finding out how to become immortal.

From a  purely statistical point of view, I can see that Llarm is using a shield and a rapier because of his high dex, and he is focusing on using warcaster with the arcane touch cantrips for melee.  Firebolt and his crossbow also give him ranged options.  This fits will a desire to due good damage but maintain some flexibility.  Shield also should give him a very high AC with light armor and a shield as a reaction, giving him a lot more confidence when going into melee with a big bad.

Most interestingly is that I could share this as a character with another person and they would be able to build Llarm at all levels up to 5.  I have not only given them a snapshot of the character, but the whole character.

I hope that as software builders are looking at the next generation of character builders, that they give us this type of view and interface.  I think being able to plan and share the growth of a character over levels is far more useful that just being able to share a snapshot.  Maybe even, someone could even build an RPG with this in mind from the start.

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta

An Analysis of Tasha's Caldron of Everything: Spells

 I am going to be evaluating "Tasha's Cauldron of Everything" for incorporation into my own games. I figured I would go ahead and record this analysis on my blog here so other folks can follow along and glean some useful information from the time I spent. I tried to find an in-depth analysis elsewhere, but at this time none so detailed as this seems to be available. You will not find any of the text in its entirety in this blog. I will be referencing the first printing of the book, so please refer to that as you read along. There are no released errata for the book at the time of writing, although there are errata from other books that affect some of this content. There are 21 spells in Tasha's Cauldron of Everything. This includes Booming Blade, Green-Flame Blade, Lightning Lure, and Sword Burst cantrips that were originally published in Sword Coast Adventurer's Guide. There are 9 spells that allow you to summon creatures of various types. Three spells are notabl

GM Tip: Changing the Effective Font Size in Roll20

I've seen this complaint a few times in roll 20:  can't adjust the font in the chat window.  Unfortunately, they haven't added controls for this yet, at least not at the level of account I have.  For me the font is just too big, but I know for a lot of people it is too small. I am using chrome to do this, but I am sure it will work in other browsers. The method basically allows to increase/decrease the size of the font/controls by about a factor of 2 easily. To increase the effective font size, zoom in with the browser (ctrl-plus), and reduce the zoom on the map, until it is back to the size you want. To decrease the effective font size, zoom out with the browser (ctrl-minus), and increase the zoom on the map until its back to the size you want. The main limit of this is the limited range of the map zoom, which really limited me to fonts doubling to halving in size. Default size with chat font Decrease browser zoom and increase map zoom to reduce font e