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Friday Night Pathfinder Horror: Fresh Blood

So we had three new players this week, in addition to Sarah playing a new character.  The two other remaining regular players were out, which provides an opportunity to focus Dooley on new characters.  So here is the cast:

Player D:
  • Krull, a half-orc barbarian
  • Tabbris, a human druid

Player C:
  • Camden, a dwarf monk
  • Jack, a human sorcerer

Player S:
  • Bensen, a human wizard
  • Jerico, a human fighter / monk

Sarah:
  • Gallop, a steelheart pony rogue from Ponyfinder
The 6 humanoids all started outside the orc city on the road to the caravan camp or in the camp.  An earthquake hit which sent the 6 tumbling into breaks in the ground.  After a substantial fall, tumbling down the opening, they found themselves below ground in the dark, battered.

The cavern contained a few weapons and an odd blue metal pony automaton.  Getting closer to the pony seemed to activate it.  Finally, one of the party touched the pony and it came to like.

Looking farther into the cavern, the group discovered a gug, a terrible multi-armed brutish creature several times larger than any of the party.  Hungry, it stalked the group, with magic, the barbarian blade of Krull, and the attack of the mechanical pony chipping away at its health in combat.  The creature, after being hurt, scrambled away into the depths of the cavern where the party could not follow.

In the next area the party discovered a group of large snails with flails attached to their heads.  The pony foolishly attacked them.  The party quickly figured out to leave them alone and move on.

The next portion of the cavern had a series of pillars, apparently arcane and dwarven in nature.  Some sort of pit was covered and locked by a codex-like device.  Careful discerning of the area determined it to be a protection device of some sort.  A dead body lay nearby, apparently the victim of the device.  One of the party figured out the code and entered, opening the hidden access to a well of fresh water.

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