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Demoing Numenera

I GMed my first Numenera game last night as a demo at our FLGS.  Unfortunately, with the short bit of advertising I did in advance of it, we only got one other player in addition to my two daughters.  The recipe was simple, build characters and play the first adventure in the book.

I helped each of the players through understanding the rules, and helped them learn how to build a character.  Character creation always takes too long, especially when there aren't lots of copies o the material.  I only had a hard copy of the player's guide and the core book.  The core book, as a limited edition, doesn't leave my hands.

Two glaives and a jack formed the party.  My daughters tried to incorporate the PC hooks; the third player ignored them.  Oh well.  I could tell he was uncomfortable with two teenage girls playing.

We got underway.  I felt a bit leading as I set up the scenario.  The first monster attacked them on the path.  We barely got through that and the third player had to leave, so we shut down and left.

It wasn't a glorious test that I had hoped for, but I got some experience with character creation and GMing just a smidge.  My GM screen was covered in notes by the end of the session, so that was good for next time.

Lesson Reinforced:  Good players make for a good game.  Gather a good player group first by advertising well in advance.

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