I wrote a similar article to this on Pathfinder, and though this is a pretty evil topic, it has been of use to a lot of folks out there.  So, now, I think, is the time to start a similar article for D&D 5e.  This will be a living document to be updated with suggestions and more information as I find better methods.   In general, 5e is a lot more challenging for a GM, because the classes are reasonably balanced and because the game mechanics don't have a lot of scale over the 20 levels.   Here's a general list of things to increase the difficulty for the party:    Increase the number of foes and the CR (ignore the book CR system if it isn't offering a challenge)  Spells against the PCs low saves.  A high level sleep spell, for example, could take out a party with no elves.  Drag out the opportunity for the long rest.  After 2 short rests, the 3rd battle of the day is tough.  Hit the most vulnerable PC first. It almost always forces another teammate to take an acti...
 
 
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