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Monday Night Pathfinder Pirates: Making Friends the Easy and Hard Ways

New Player this week playing Sarith -- another magus -- this one is a male human.

The other magus, Kyte, was absent this week.

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This week started off with the group recovering in the hold from 'the bloody hour' which got them all whipped by Mister Plugg.  He enjoyed it.

The crew started trying to make friends this week:

  • Jacen talked to Sandara, and Sadara offered to watch over Kyte who was recovering from the whipping.
  • Jacen managed to start a sing-along with Rosie who played the fiddle.
  • Jacen had a good chat with 'Fishguts', the cook.  Fishguts left him alone just long enough for him to grab a short sword.
  • Sheena was able to get her katana back from Cut-Throat Grok by claiming it was cursed.
  • Sheena was also able to snag a lock to lock up her katana.
  • Durgen, the half-giant who thinks he is a dwarf, tried to talk Cut-Throat Grok into giving him his hammer back.  Instead, he ended up seducing her.
  • Durgen met up with Cut-Throat at night in the quartermaster's closet on the main deck.  She passed out drunk.  He checked out one of the chests, but didn't take anything, and ended up passing out too.  The were luckily found in the monring by Caulky, the captain's cabin girl, who simple stated, "I don't want to know." and walked away.
  • Jacen managed a nice talk with 'Ratline', a halfling.
  • Sarith chatted up one of the crewwoman, who seemed to take a liking to him.
  • Various other conversations produced odds and ends information.  The Druid did some listening and got some info.
  • The group of newcomers got sent to the bilges to hunt down some dire rats in the bilge water.  They killed them easily and ended the session searching the water for items.
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A few GM notes:
  • I truly hate the organization of the Wormwood mutiny module.  I can never find anything during gameplay.
  • I hate when the module gives a page reference in the core rulebook.  Obviously, this is useless for using the PRD online.
  • I hate the search feature on the PRD -- it is mostly useless too.
  • I need to remember to bring the core books for a couple of more weeks.
  • The base for the combat tracker is too light and it falls off the table.  Not good.
  • The new NPC cards are awesome.  With 29 NPCs on the ship, having a card for each with a picture for the players, and a stat block and notes on the back for me is awesome.
  • Since school is out, we'll now be playing 4 hours a week -- 6 to 10 on Mondays.

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