- Ally gets turned in by Jaycoff the junk salesman and she outruns the guard out of the city.
- Ally and Felix sit in the bushes and drink till they pass out.
- Ally and Felic hide in a caravan to get back into the city.
- Ally and Felix steal a wagon and have to abandon it and nearly get caught.
- Riiver and Corrail visit Don as he his broken out and dressed as a woman to escape.
- Gnomes hide Don in Jaycoffs.
- Don learns that Lord's assets arebing liquidated so he can escape.
- Don tries to build a rune and fires a lightning bolt which draws attention of Corrail and River. They scare off gnomes and reunite with Don.
- Party gets back together.
- Visit to Max
- Trip to cellar in western ruins.
I like Pathfinder without Armor Check Penalty and here's why. From the PRD: Armor Check Penalty : Any armor heavier than leather, as well as any shield, applies an armor check penalty to all Dexterity- and Strength-based skill checks. A character's encumbrance may also incur an armor check penalty. Armor check penalty is a big problem in Pathfinder. It affects a number of critical skills: Acrobatics Climb Disable Device Escape Artist Fly Sleight of Hand Stealth Swim Clearly some of these seem relevantly affected, but what about disable device? I can't move lockpicks because I am wearing armor? That seems odd. If I were to include ACP, which I currently don't foresee, I think I would limit it to affecting only Acrobatics, Escape Artist, Sleight of Hand, and Swim. These seem reasonable... more reasonable than the full list. Unfortunately, my experience with ACP is that is leads to unnecessarily ridiculous scenarios: Hmmm... ...


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