Skip to main content

Some Software of Interest

I've been digging through software and have pulled a few useful pieces out for use so far:
  • AUTORealm -- map making
  • FreeMind -- mind mapping software, good for organizing people, places, etc in a campaign
  • RedBlade -- character generation
  • Box of Flumph -- kingdom generator, also available on Redblade site
  • Jamis Buck's D&D NPC Generator -- Download link not available (please let me know if you have it), an online NPC generator is here
  • Encounter Level and XP Calculator OpenOffice Spreadsheet -- found on this page
  • GoogleDocs / OpenOffice -- spreadsheets
So how do I use these to build a campaign?  Here's my notes:


  • Freemind is great for keeping a hierarchy of notes.  I organize into subnodes for Plot, Adventurers, Groups, Places.  Because you can open/close nodes, it is easy to flip to relevant info during a gaming session and it helps the DM to avoid railroading.  It is especially well suited if you are using a netbook with limited screen space.
    • Under Plot, I make major plot outlines and notes, identifying main and subplots.  Milestones are organized.
    • Under Adventurers I make notes about PCs and their backgrounds.
    • Under Groups, I outline all NPC organizations
    • Under Places, I put in specific locations.  Under each location I typically have a description, encounters (with data), NPC names, Etc.
      • For small places (small village) I might even list all the buildings, NPCs, etc
    • Might add a subnode for creatures to identify stats and which miniaiture to use.
  • RedBlade I use for PC and NPC generation.  It speeds up both creation and leveling.  It doesn't do everything, so I have to keep reminding the players to read the books to get other stuff in there.
  • Box of Flumph / NPC Generator are used as needed to fill in characters / make them up on the fly during the game.
  • AutoREALM I use for making maps.  It can do regional maps for getting from place to place.  It also is good for town maps where you are placing buildings on squares.  It definitely takes some getting used to because the user interface has some quirks, but it is well worth it.  I usually have trouble getting printing just right, so I often print to PDF and save the PDF for future use when players need more copies or we add players.
  • Spreadsheets I use for capturing map data (what are all 47 buildings) and for various tables (mod tables, list of store items and costs, etc)
Another bit of software I am checking out is GoogleWave.  It looks like there are some good public waves discussing running entire campaigns over GoogleWave.


by Dm Dad

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta

An Analysis of Tasha's Caldron of Everything: Spells

 I am going to be evaluating "Tasha's Cauldron of Everything" for incorporation into my own games. I figured I would go ahead and record this analysis on my blog here so other folks can follow along and glean some useful information from the time I spent. I tried to find an in-depth analysis elsewhere, but at this time none so detailed as this seems to be available. You will not find any of the text in its entirety in this blog. I will be referencing the first printing of the book, so please refer to that as you read along. There are no released errata for the book at the time of writing, although there are errata from other books that affect some of this content. There are 21 spells in Tasha's Cauldron of Everything. This includes Booming Blade, Green-Flame Blade, Lightning Lure, and Sword Burst cantrips that were originally published in Sword Coast Adventurer's Guide. There are 9 spells that allow you to summon creatures of various types. Three spells are notabl

GM Tip: Changing the Effective Font Size in Roll20

I've seen this complaint a few times in roll 20:  can't adjust the font in the chat window.  Unfortunately, they haven't added controls for this yet, at least not at the level of account I have.  For me the font is just too big, but I know for a lot of people it is too small. I am using chrome to do this, but I am sure it will work in other browsers. The method basically allows to increase/decrease the size of the font/controls by about a factor of 2 easily. To increase the effective font size, zoom in with the browser (ctrl-plus), and reduce the zoom on the map, until it is back to the size you want. To decrease the effective font size, zoom out with the browser (ctrl-minus), and increase the zoom on the map until its back to the size you want. The main limit of this is the limited range of the map zoom, which really limited me to fonts doubling to halving in size. Default size with chat font Decrease browser zoom and increase map zoom to reduce font e