Skip to main content

The Battle of Seikung

Seikung was not the warm welcome they had expected. The city, as they had heard, was under quarantine. Othinn, however, was lucky to find Commander Yan Xi, an old acquaitance of his in command of the Wu Jen in charge of maintaining the force bubble that cut of Seikung from the rest of the world.

The stories were bad. A wave of bad luck had spread over the city. These weren't stubbed toes and rotten vegetables. The city had fallen into chaos and people were dying. The Imperial Wu Jen and Imperial guard were brought in to quarantine the city. Even a few of them, too near the city, were affected by the bad luck magics.

Whistler was too motivated, after having made the trek from Tulpa to stop now. There was word his wife was here. Well, maybe his wife, but surely her body, taken from him by some fiendish creature.

The party had, under direction of Commander Yan Xi, been given the orders to enter the city and investigate. Amelia, being from the city, lead them through. The results of this bad luck magic were devastating. Her shop had been ransacked, but she was able to locate Chang Hua, her faithful friend, hiding. The party avoided bad luck, with Shinji, the most superstitious of the group, keeping himself covered in talismans and permanently in a cloud of incense. An old rival of Whistlers had taken over most of the city with thugs that they had to avoid.

The party encountered a terrible group of Oni, which they fought off. The Oni were clearly hateful of Drianna and there was the impression given that they were hunting her. There was mention of an army coming for her.

The party overnighted in a building not far from the Huàirén Temple, aka the Malefactor Temple, that seemed to be the source of the bad luck magic. Jerdun, having been trained by a malefactor, used his special knowledge of their ways to counter the bad luck and gain entrance to the temple.

Once inside, they were attacked by a Dvarapala, a great guardian construct that kept people out of the temple. The battle was fierce, but they found success. Entering the room of the main temple, they found malefactor priestesses, being held by Jorogumo, spider sisters, that attacked the party viciously. Shinji, taking to the air with wings to avoid their attacks, was the first to fall. Taking a heavy dose after an attack from one of the Jorogumo, he was trapped like a fly by a spider, and fell unconscious.

In the background, as the battle raged, a large creature, later identified as a Teratomorph Giagante, was ripping through the fabrics of reality, powered by the malefactor magics of the priestesses. Drianna took to her broom and tried to quickly rush the priestesses out of the room, only to be caught by the amorphous limb of the teratomorph and shoved through the rift, leaving her simply gone, with no idea from the party what her ultimate fate was.

Othinn and Amelia battled side by side, fighting off the Jorogumo and then attempting to take out the teratomorph. Jerdun and Whistler battle from the other side with Snazzy taking the brunt of the Jorogumo's piercing venomous attacks.

In the final push to kill the teratomorph, the creature rushed and attacked Amelia and Othinn. The creature engulfed them and after only a few moments, they disappeared, presumably annihilated, by the creature. This gave Jerdun and Whistler and Siphon enough time to heavily damage the creature. It feel into a heap and then seemed to be sucked through the rift, sealing it.

The party had triumphed, although at a heavy price. Drianna was missing, Amelia and Othinn were presumed dead by annihilation, and Shinji had fallen into a deep coma from the venomous attack.

Jerdun fashioned a stretcher from found items and strapped Shinji to it. Jerdun, pulling Shinji behind him, still covered in talismans, with Whistler by his side made their way out of Seikung.  In the following days, the two recovered at the local Wu Jen camp, along with the malefactor priestesses, although Shinji never woke.

The bad luck curse was extinguished by their actions and the city was reopened, although the gruesome cleanup promised to take weeks, and many of the still living inhabitants left the city for good once they saw the aftermath.

After rested and recovered, Jerdun and Whistler payed homage to their fallen colleagues and finally Whistler set out to speak to the Malefactor priestesses that he rescued.


Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta

An Analysis of Tasha's Caldron of Everything: Spells

 I am going to be evaluating "Tasha's Cauldron of Everything" for incorporation into my own games. I figured I would go ahead and record this analysis on my blog here so other folks can follow along and glean some useful information from the time I spent. I tried to find an in-depth analysis elsewhere, but at this time none so detailed as this seems to be available. You will not find any of the text in its entirety in this blog. I will be referencing the first printing of the book, so please refer to that as you read along. There are no released errata for the book at the time of writing, although there are errata from other books that affect some of this content. There are 21 spells in Tasha's Cauldron of Everything. This includes Booming Blade, Green-Flame Blade, Lightning Lure, and Sword Burst cantrips that were originally published in Sword Coast Adventurer's Guide. There are 9 spells that allow you to summon creatures of various types. Three spells are notabl

GM Tip: Changing the Effective Font Size in Roll20

I've seen this complaint a few times in roll 20:  can't adjust the font in the chat window.  Unfortunately, they haven't added controls for this yet, at least not at the level of account I have.  For me the font is just too big, but I know for a lot of people it is too small. I am using chrome to do this, but I am sure it will work in other browsers. The method basically allows to increase/decrease the size of the font/controls by about a factor of 2 easily. To increase the effective font size, zoom in with the browser (ctrl-plus), and reduce the zoom on the map, until it is back to the size you want. To decrease the effective font size, zoom out with the browser (ctrl-minus), and increase the zoom on the map until its back to the size you want. The main limit of this is the limited range of the map zoom, which really limited me to fonts doubling to halving in size. Default size with chat font Decrease browser zoom and increase map zoom to reduce font e