Skip to main content

Skills for Creature Info in 5E

For my own reference, I have put together the following table for skills that can be used to identify information about specific creature types:



TYPE
SKILL
Aberration
Arcana, History
Beast
Nature, Survival
Celestial
Arcana, Religion
Construct
Arcana, Tinker
Dragon
History, Arcana
Elemental
Arcana, History
Fey
Arcana, History
Fiend
Arcana, Religion
Giant
Nature, Survival
Humanoid
History, Religion
Monstrosity
History, Survival
Ooze
History, Arcana
Plant
Nature, Survival
Undead
Religion, Arcana

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table.

Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game.

This is generally based off the "high magic" campaign.


LevelStarting GoldStarting Equipment / Magic Items1-160gp  OR Standard starting equipment2210gpStandard starting equipment3285gpStandard starting equipment4365gpStandard starting equipment5455gpStandard starting equipment65…

Top 10 Things to Know for the New Dungeons and Dragons 5th Edition Dungeon Master

There is no doubt that D&D 5E is pulling in a lot of new players. Unfortunately, this exacerbates the problem of needing more Dungeon Masters (DMs), and luckily more players are jumping in to be new DMs for games. If this is you, then this article is for you. Let's cover the top ten things to know as a new DM for 5E, well, besides the rules, which come in convenient book form.

You need 3 books: The Players' Handbook (PHB), the Monster Manual (MM), and the Dungeon Master's Guide (DMG).
You can get started with just the first two, but the DMG will teach you a lot of important skills and give you a lot of needed advice.
Learn the rules, but don't sweat it when you get them wrong.
Learn the rules as best you can before hosting your first session, but don't feel bad when you don't know a rule. Even experienced DMs take many session over months to learn a new rule set. Ask your players for help, make a ruling, and make a note to revisit it after the session. Keep rea…

An Unexpected Gender Experiment

When I resurrected my gaming hobby several years ago, I did it as a father bringing his 4 daughters and wife into the hobby. For me, this was a really cool experience and I wanted to share it so I started this blog, the Pink Dice Chronicles. Now, years have passed, daughters have grown up and moved out and it is me and friends just playing now. Along the way though, I found that I wanted to help more people in the hobby, so I started a twitter account, and the PinkDiceGM twitter handle was born.

On twitter, I accidentally started an unexpected gender experiment. I left off anything to indicate my gender, not on purpose. With a name like PinkDiceGM, I must be a woman, right?   So the experiment began without me even noticing it.

Now I've been around the internet (been online since '92) and I know there are always jerks and trolls. Twitter is no exception. When I ran into jerks here and there, I did what I have learned to do. Engage politely, and then block if needed. I had to d…