- So I don't have to draw maps or explain complex tactical situations at the table
- So I can have the right terrain and minis
- So I can prepare dynamic lighting and tokens in roll20
- So I can prepare music and background soundscapes
- So I can practice appropriate voices before the session
- So I don't forget my best ideas
- So I can collect and organize my thoughts about all the things that could happen
- So I can think about NPCs and foes and their motivations
- So I can take the time to create and scale just the perfect foes to move the spotlight around in the party
- So I can bring fresh new ideas to the table without falling back on things I have already used and am comfortable with
- So I can plan literary style elements like foreshadowing and foils
- So I don't waste time thinking and letting players get bored
- So I can choose the best way to handle different potential scene
- So I can work in connections between PC backstories and the plot
- So I can practice pronunciation of new names
- So I can use a premade setting
- So I can review stale or new rules that might come into play
- So I can prep vignettes for players to read before the session with world info
- So I can get excited about what is coming up in the game
- So I can feel confident and unstressed at the table
- So I can practice my dialogues and choose just the right words
- So I can make cool handouts
- So I can make cool props
- So I can prerecord special sound effects for foes and NPCs
- So I can give players a heads up when a PC-driven storyline is coming up and make sure they can be there for it
- So I can prepare details that PCs might want to know
- So I can venture outside of my comfort zone
- So I can create mechanics to support new scenarios
- So I can make combat more interesting with details and skill challenges
- So I have something to come back to when we miss a few sessions
- So I have recorded memories of our games
- So I have something I can refer to to reuse content
- So I don't get caught off guard
- So I can be the best GM I can be
- So my players can have the most fun possible
The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta...
Comments
Post a Comment